• TigrisMorte@kbin.social
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    10 months ago

    The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.

    • FMT99@lemmy.world
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      10 months ago

      I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.

        • BluJay320@lemmy.blahaj.zone
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          10 months ago

          You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.

          • P03 Locke@lemmy.dbzer0.com
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            10 months ago

            Star Citizen fans and their donators drink a gallon of copium every day just to survive. Sunken cost galaxy, indeed.

            • kittenspronkles@lemmy.ml
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              10 months ago

              Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.

              I’m fine with continuing to wait. Quality takes time

          • TigrisMorte@kbin.social
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            10 months ago

            Oh noes, 45 bucks is such a horrible gamble!!! What shall I do???
            I’ve more than enough hours already in game to make the amount I spent (including all I’ve gifted over the Years) considerably less than If I’d gone to one movie a week for each hour I’ve played.

            • BluJay320@lemmy.blahaj.zone
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              10 months ago

              Okay? Good for you.

              Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao

          • TigrisMorte@kbin.social
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            10 months ago

            Once you get a job you’ll be able to afford 45 bucks and stop coping yourself. I’m just sick of reading posts from people that saw some whine on youtube lie about the game.

            • Ganbat@lemmy.fmhy.net
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              10 months ago

              > The highest budget ever for a video game
              > 12 years of development
              > Crowdfunding
              > Microtransactions
              > Still not enough money
              > Still not complete

              To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?

              Lol, okay buddy.

              • TigrisMorte@kbin.social
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                10 months ago

                Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.

    • Nefyedardu@kbin.social
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      10 months ago

      You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

      • YMS@kbin.social
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        10 months ago

        I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
        But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…

        • Nefyedardu@kbin.social
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          10 months ago

          There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

    • angrymouse@lemmy.world
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      10 months ago

      I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop

        • angrymouse@lemmy.world
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          10 months ago

          35 bucks what? What is proof? And what is change?

          I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.

          Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.

          Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.

          • Cypher@lemmy.world
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            10 months ago

            simpler ship controllers and simpler planetary bases than Elite Dangerous

            There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.

            • angrymouse@lemmy.world
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              10 months ago

              Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.

              • Cypher@lemmy.world
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                10 months ago

                Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.

                In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.

                Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.

                Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.

                You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.

                The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.

                The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.

                Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!

                • angrymouse@lemmy.world
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                  10 months ago

                  OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?

                  • Cypher@lemmy.world
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                    10 months ago

                    Just a shortcut, sorry I don’t remember what the default is because I use customised HOTAS controls.

                    Don’t try decoupled in atmosphere/gravity as… you will be claiming your ship very quickly.

              • Cypher@lemmy.world
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                10 months ago

                Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?

        • BlinkerFluid@lemmy.one
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          10 months ago

          Is it a half baked space game but still a fully baked Bethesda RPG?

          Or is that side a bit soft too?

          • Shiggles@sh.itjust.works
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            10 months ago

            It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.

          • Krakova@kbin.social
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            10 months ago

            I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.

      • Nefyedardu@kbin.social
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        10 months ago

        You have to hope the success and money raised so far is enough to fix the problems

        After twelve years and $600 million in development, people should have “hope”? Chris Roberts is taking people’s “hope” straight to the bank.

        • chaogomu@kbin.social
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          10 months ago

          Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.

          Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?

          Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.

    • Orvorn@slrpnk.net
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      10 months ago

      Agreed - it’s more fun to play than most of the major releases of the past few years.

        • Cypher@lemmy.world
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          10 months ago

          You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.

          There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.

          I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.

        • Orvorn@slrpnk.net
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          10 months ago

          Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.