- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I like how the entire first part is about romancing a “secret” character and then it warms that the list below contains spoilers lol
The patch notes I’d really like to see are:
- The illithid power, Fly, now properly replaces the jump hotkey when specced into it.
PLEASE stop assuming I want to run across the map then jump. The workaround (put it on the custom bar) sucks if you have pets who can also fly as Z no longer works for it
- The custom action bar no longer rearranged itself when changing heights
Why is this even a thing? Cleric has so many damn spells, I want to use 3 rows! But if I do that, the icons scatter and the buttons with hotkeys get spaced out weird.
- Identical items now stack automatically when is looted, moved to bags, or sent between characters. If a character has an item in a bag, the item is automatically added to the bag
I pick up an arrow and it goes to my inventory. I drag it to my arrow bag and now I have 2 stacks of the same arrow. It’s easy to fix but I don’t think we should have to spend the time organizing that much.
- Players can now use dye on their bags and pouches
Right now the only way to differentiate is by container type. Is the pouch my bomb bag or is it the backpack? I always forget so I have to open one and see
- Several items have been updated and tagged appropriately so “Sort by type” actually sorts by type
The answer to “why can’t I drag all this stuff into an alchemy bag?” is usually “because there’s a camp supply in the selection”
I think if you post this to the steam community or larian’s community forum they can see it better than here on lemmy.
This is my first Larian game (loving it so far), how are they with community feedback? My gripes are so minor and I haven’t seen many people feel the same way
your complains are itemized and exactly to the point. So that’s something developers would like to have. The difficulty to fix however is unknown, some seemingly simple fix would be very hard because of how the interaction is implemented. (ie, like sending stuff to another character or camp does not auto arrange/stacking similar item, it’s much easier to implement use the almost unlimited space slots, then when you actually sort, then they do the auto stacking for you when you manage a space.) people sometimes does not like auto sort result and prefer doing their own inventory, so they keep where the item is until you sort or moving. (more obvious after you did a trade and then to reorganize char’s inv)
Fair points about the inventory spaces. The sorting is absolutely busted though as it doesn’t do what it says (sorting by TYPE)
I know, I wish we can config the priority of the type, so the more “useless” type are sorted to the bottom of stack, or even assign colored background for different type of things. As a hoarder that even collect rotten food early game it is annoying. (I did keep rotton stuff in a separate container and just sell the whole thing to merchant. )
Yeah I’m with you, I’d say the inventory system is the only bad thing about the game.