huh, 5 levels? Even if sizeable, still sounds like vast majority of coop-shooters where the idea is to run the same missions over and over again.
Are there any coop shooters with actual campaigns anymore? Running same missions gets samey really fast.
Remedy, you could have sold to Microsoft if you’re going to make their mistakes anyway. Control is one of my favorite games ever, but its assets are not all that, especially once you remove the central third-person figure. If I wanted to play a live service game, I’d play Deep Rock Galactic (much better gameplay, deformable terrain, no-FOMO seasons) or Helldivers 2 (shit monetization but it’s got mortar turrets that flong shit in a parabolic arc that never gets old). Nota bene: when I see shit like “watch three hours of Twitch to get this skin”, I automatically despise your game. I hope you haven’t overextended and this turd is really cobbled together quickly from textures and models you had lying around.
Damn you actually just reminded me that Enshrouded, an open world survival game that came out in early access earlier this year, has already had a couple twitch “events” where they give “exclusive” armors and gear to the people who watch.
I mean, sure there’s all the other cool stuff already actually in the game, but it does leave a bad taste in my mouth whenever I see it.
i love control but was extremely skeptical that this game would be a winner for many reasons, but yea–good luck competing with DRG in the whimsical co-op shooter dept
Calling HD2’s monetization bad is just unhinged.
The war-bond setup is what killed my interest in the game. I had the time to play 1 - 2 drops a week in which there is no way to earn enough premium currency to come anywhere close to unlocking a war-bond, meaning all the glory points (or whatever it’s called) from completing missions sit there maxed out and any new ones are lost until some are spent - but I have nothing to spend it on until I unlock a war-bond.
Too much of the design is around FOMO, so I opted out and shelved it.
Yeah, I stand by it, ever noticed how effectivness of weapons and general strategy changes when the new wARbOnD drops? They are fiddling with the knobs to make people pay more and there’s way too many opportunities to spend money. And an ingame currency they control how fast you acquire. It’s not as bad as some other games, but I don’t play those.