MattW03 to Funny@sh.itjust.worksEnglish · 1 day agoNo Memoryimagemessage-square28fedilinkarrow-up1571arrow-down17
arrow-up1564arrow-down1imageNo MemoryMattW03 to Funny@sh.itjust.worksEnglish · 1 day agomessage-square28fedilink
minus-squarefartsparkles@lemmy.worldlinkfedilinkarrow-up12·1 day agoYup, a whopping 128 bytes. The NES had 2KB each for video and working memory, and 256 bytes for sprites. The MegaDrive had 64KB each for video and working memory and 8KB for audio.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up5·1 day agoYou forgot about the 32 bytes of palette indexes on the NES!
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up3·1 day agoAnd all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up1·24 hours agoWith bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.
Yes, it did.
Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
You forgot about the 32 bytes of palette indexes on the NES!
And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.