• Apeman42@lemmy.world
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    2 days ago

    Oh cool, time for Bethesda to put out a modfucking patch three days before they release?

      • LeadersAtWork@lemmy.world
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        2 days ago

        I’m fine with that. Let them remake it worse than the modding team under Rebel. So long as they don’t stop the mod from being released, that is, because that would be a dick move after openly giving it permission to continue.

        • prole@lemmy.blahaj.zone
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          2 days ago

          Oh they absolutely will though. No fucking way they would force themselves to compete with a free (and probably better) version of the same game.

          • ZeroHora@lemmy.ml
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            2 days ago

            I don’t think Bethesda will do that, in fact the case for Fallout London was also during the hype for the TV show so made sense to release new stuff for F4.

            The remake is also rumoured to be made using UE5(shit) probably to be a testing ground for a different engine so even with the competition they are offering something different in the end of the day.

          • LeadersAtWork@lemmy.world
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            2 days ago

            I honestly can’t decide what would be worse for profits. The mod update is hugely well known.

            Given the atmosphere around just about everything corporate, I feel they should take a small loss here for the brand and release alongside the mod, or after it, or whatever. Good PR move that should make people want to buy the game in good faith.

            The only issue is this is Oblivion. That’s a dedicated fanbase only beaten by the rabid battalions that want another Morrowind.

  • Sabata@ani.social
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    2 days ago

    I’m more excited for this than TES6. I think Bethesda gave up after the 5th skyrim release.

  • [email protected]@sh.itjust.works
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    3 days ago

    I completely forget that this exists for 3 years at a time. What’s more impressive than the mod is the team continuing to create it for like 10 years without simply leaving when it became difficult.

    • activ8r@sh.itjust.works
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      2 days ago

      It’s pretty impressive they finished and TESVI is still nowhere in sight. Maybe we should ask them to start on that next 😄

  • grue@lemmy.world
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    2 days ago

    It’s a shame it’s still based on a proprietary game engine. I look forward to someday when Skyblivion and Skywind game assets can run in some future version of OpenMW that has feature parity with the Skyrim engine.

    • TachyonTele@lemm.ee
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      2 days ago

      It’s possible, if there’s anyone working on such a thing. OpenMW took a long long time to become what it is today.

  • djsoren19@yiffit.net
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    2 days ago

    Really excited for this. Skyrim doesn’t have the greatest combat system, but Oblivion is the bastard middle child between Morrowind’s dice rolls and Skyrim’s more free system. Trying to go back to it now, even heavily modded, is really rough, but the world and stories told in Oblivion are a lot better than the constant radiant fiesta of Skyrim.

    • addie@feddit.uk
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      2 days ago

      Think you’re understating it, there. Skyrim’s combat system is terrible, bordering on a placeholder implementation while they worked on something better, and I can’t think of many games with worse. The “stealth” gameplay is ridiculous and immersion-breaking, and the magic consists largely of circle-strafing while line goes up - they get you between the more interesting bits, but little more. However, if you had any dreams of role-playing as some kind of Viking berserker who survives in the icy northlands by their sheer skill with an axe, then I hope you enjoy your combat choices of “bonk” or “charged bonk”, stopping occasionally to consume a few entire wheels of cheese.

      Completely with you on Oblivion - rough is a fine word for it. The ‘realistic’ graphics have, ironically, aged much worse than the fantasy world of Morrowind, but the plots and characters are much more interesting than the design-by-committee that they’ve settled into.

      I think the “fast travel from the start” and “points of interest visible from miles away” is what really spoils it. Doing a quest in Morrowind felt like an adventure where you had to prepare for the unknown, using all the clues that you’d picked up to your advantage, and it had a world that felt alive when you poked around in it. Frequently, you’d find even more things to do along the way. Doing a quest in Oblivion consists of clicking to get as close to the ready-highlighted destination as you can, zipping through all the meaningless dialogue as quickly as possible since there’s nothing you need to read in it, and then clicking home again to get your reward. Bethesda feeling the need to pad that out with ‘radiant’ quests is completely the wrong direction.

    • Ephera@lemmy.ml
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      2 days ago

      It runs in the Skyrim Special Edition engine, so should work wherever SSE works. And SSE does work in Proton under Linux.

    • Sterile_Technique@lemmy.world
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      2 days ago

      If Enderal isn’t on your radar yet, that is reason to buy Skyrim.

      Total conversion mod that uses Skyrim’s assets to build a completely new game (lore, characters, terrain, voice acting, etc are new, and have nothing to do with the Elder Scrolls universe).

      It’s crazy impressive for an indie dev crew’s passion project.

      Completely free, provided you own Skyrim.

    • DdCno1@beehaw.org
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      2 days ago

      There’s also Enderal, another total conversion based on Skyrim, with a completely original game world and mechanics. It’s free, yet better than many commercially released RPGs.