I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks.

I only just bought Baldurs Gate 3 this week and finally got time to sit down and play it tonight for the first time really and I am so impressed. The character creator allows so much character expression. I made a generic red Tiefling and when I saw there was an option to add vitiligo, I immediately built out a head canon where my character is a Tiefling that is slowly being transformed into a human by a curse from his past. I never would have thought of a character like this, but the character creator just provided some pretty unique designs and options.

Everything just feels so polished. I’ve played Pathfinder Kingmaker before this and parts of Wasteland 2, but I’ve never been much of a CRPG fan. I feel like the user interface in this game is a lot easier to follow and read. It’s especially nice because I played in co-op with a friend that doesn’t play much in the way of RPGs and has only ever played tabletop D&D once and he was able to easily slot in and start figuring out how things work together and where everything in the UI was. It was very entry-level friendly for our experience and it made the entire experience a lot better.

Also it’s kind of a weird thing but I’m really impressed with the facial animations so far. I was expecting Bioware or Bethesda style faces where their lips move, but their faces are otherwise lifeless. I’ve been loving seeing the character seemingly actually move their eyebrows and their jaws when they’re speaking.

I’m not super far into the game since I’ve only had time today to play it, but I’m super excited to play more when I get the chance.

What have your experiences been like? Any fun stories or characters you’ve made?

  • JackbyDev@programming.dev
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    1 year ago

    The fucking inventory management is the worst. It’s so slow and clunky. What’s annoying is that there are bags and pouches you can put stuff into to better organize but the things like lotions and throwables don’t show up on your hot bar. They have a dedicated bag for alchemical ingredients and one for camp supplies, but I wish they had gone further and made one for books, throwables, potions, special arrows, etc.

    Also there’s no easy way to look at camp items and all your characters. Especially ones not in your party. So moving stuff around or trying to optimize equipment is super annoying and time consuming. Especially if you have one set of armor you like to use but want to bring on two different characters depending who is in your party.

    One thing I like is that characters automatically teleport keys to each other as needed. The game even calls it magic pockets when it happens. You can move items between characters freely in combat. I just wish there was a way to have a pooled inventory then that way we could have all characters have access to scrolls and stuff without having to move them.

    • dom
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      1 year ago

      And encumbrance becomes annoying because of everything you mentioned. I pick everything up. So the 25 goblin bows and scimitar all add up in weight. My main character is a sorcerer so every once in a whole I have to move all the junk from him to the barbarian

      • JackbyDev@programming.dev
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        1 year ago

        If encumberence is your main complaint there are mods to make it higher. I’ve been considering it because encumberence is really only a fun limitation when planning what to bring into an area, not when planning what to bring out, and I hardly use consumables anyways. So really it just saves time not having to go to camp and back.

      • rambaroo@lemmy.world
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        1 year ago

        Yeah, super annoying. I have a melee ranger with 19 strength and still have to dump my inventory pretty often.