alessandro to PC GamingEnglish · 1 month agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square28fedilinkarrow-up1170arrow-down15cross-posted to: [email protected]
arrow-up1165arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro to PC GamingEnglish · 1 month agomessage-square28fedilinkcross-posted to: [email protected]
minus-squareBigFig@lemmy.worldlinkfedilinkEnglisharrow-up16arrow-down3·1 month agoProbably the shit tier engine thats still being shoved to market with new makeup on after decades of use
minus-squareILikeBoobieslinkfedilinkEnglisharrow-up2·1 month agoYou would think old physic calculations would run on worse hardware
Probably the shit tier engine thats still being shoved to market with new makeup on after decades of use
You would think old physic calculations would run on worse hardware