Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

Source - Website

  • I Cast Fist@programming.dev
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    16 hours ago

    Ugh, I had written a lengthy post and lost it. I haven’t played Widelands itself much, but I have played Settlers 2 a lot. If anything I explain below is different in Widelands, please correct me ;)

    Anyway, a TLDR for those that have no idea of what to expect: The Settlers 2 is a lot more about logistics and planning use of space than anything else. It needs very little input most of the time, it’s a very slow paced game.

    The main things to keep in mind is available space, roads and resources. The game is separated in hex-ish tiles. Depending on how much free space there is, you can build a basic, medium or large building. As a rule of thumb, basic buildings require no resources to function (one exception being mines, which need food); medium buildings receive either 1 or 2 resources and deliver the worked result; large buildings are usually farms or a fortress.

    So, imagine Age of Empires 1, but if you had to connect every building with a road network, with every worker and every resource traveling through it, one at a time. Once you set up something to be built, you’ll see a worker walking his way there, as well as resources being carried towards it. The busiest roads can receive a donkey that will also haul resources between the connected flags - you cannot manually upgrade roads, even if you have a surplus of donkeys.

    Unlike AoE or pretty much every RTS, you don’t train units at all. You need a minimal military to garrison military buildings, which will increase your borders. Once any of these is fully built, a number of soldiers will come out of HQ and move to occupy it. HOWEVER, if you are attacked, only the soldiers within that building will protect it. You don’t participate in combat at all. The soldiers just line up and fight. When a military building is occupied by the enemy, it and everything that was within the lost border is destroyed.

    • banazir@lemmy.ml
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      46 minutes ago

      Edit: Never mind, I misunderstood something. From what I remember, this post is more or less an accurate description of what to expect.

  • Steak
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    3 days ago

    I FUCKIN LOVE RTS THIS IS DOPE

    anyone interested in RTs also chechout tza.red it’s the RTs game Tzar that came out in 2000 but with multiplayer and some good qol stuff. Run by good people and has a little community.

    Idk how to make a link on lemmy but type tza.red in your address bar like the your ancestors used to.

    • Ephera@lemmy.ml
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      3 days ago

      Another great RTS is 0 A.D.. It’s more or less Age of Empires meets Empire Earth.

      Fair warning, the AI is brutal. You probably want to set that to the easiest difficulty, and maybe even get an AI ally for your first game…

  • Cyclohexane@lemmy.ml
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    3 days ago

    On a related, is there a list of good open source strategy games? I’m especially interested in grand strategy.

  • Aiwendil@lemmy.ml
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    3 days ago

    “Timber!”

    I remember playing this some years ago…it was a lot of fun. Back then the “Atlantis” (I think…not sure, its been some years) campaign wasn’t completely finished so maybe time to give it another shot :).

    • rustydrd@sh.itjust.works
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      3 days ago

      No, like Settlers. Civ is turn-based. Edit: If you’re looking for a free version of Civ, the FreeCiv (PC) and UnCiv (Android) may interest you.

      • I Cast Fist@programming.dev
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        3 days ago

        FreeCiv plays more like Civ 2 by default, while Unciv plays like Civ 5. The latter is also available for Windows and Linux, it’s java

        • Ephera@lemmy.ml
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          2 days ago

          Well, they’re similar in the widest sense, that they’re both strategy games, you have to produce resources and fight battles to capture land.

          But within the strategy genre, they’re actually pretty different. Civilization is turn-based, Widelands/Settlers is real-time strategy. I guess, the latter is at least still relatively slow-paced.
          Widelands/Settlers puts a lot more focus on managing supply chains. To produce bread, you’ll need a baker, which needs flour and water, and possibly coal, so you need a mill and a farm and a well and a coal mine, and then you need people to actually carry the resources between the buildings, and yeah, it starts to become pretty busy pretty quickly.
          If you ask fans of these games, that’s kind of what they love the most, that your settlement starts to look like an anthill buzzing with activity in no time.