ryujin470@fedia.io to Gaming@beehaw.org · 6 days agoWhy no open source Steam clients?message-squaremessage-square17fedilinkarrow-up128arrow-down10file-text
arrow-up128arrow-down1message-squareWhy no open source Steam clients?ryujin470@fedia.io to Gaming@beehaw.org · 6 days agomessage-square17fedilinkfile-text
minus-squaremox@lemmy.sdf.orglinkfedilinkarrow-up16·edit-26 days agoThat project does its job by running steamcmd, which is an official Valve client, not by calling public APIs. That could be a viable way to implement parts of a Steam client, but since it depends on a proprietary tool, it wouldn’t be all open-source. Edit: I wonder if Valve would be receptive to publishing the SteamCMD source code. They already have a github presence.
That project does its job by running steamcmd, which is an official Valve client, not by calling public APIs.
That could be a viable way to implement parts of a Steam client, but since it depends on a proprietary tool, it wouldn’t be all open-source.
Edit: I wonder if Valve would be receptive to publishing the SteamCMD source code. They already have a github presence.