alessandro to PC GamingEnglish · 7 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square95fedilinkarrow-up1641arrow-down110cross-posted to: [email protected][email protected][email protected]
arrow-up1631arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comalessandro to PC GamingEnglish · 7 days agomessage-square95fedilinkcross-posted to: [email protected][email protected][email protected]
minus-squareAwkwardLookMonkeyPuppet@lemmy.worldlinkfedilinkEnglisharrow-up18·6 days ago“Just code around it. This is the way it has always been done, and the way it always will be done.”
minus-squaretempestlinkfedilinkEnglisharrow-up22·6 days agoHardware takes a long time to change. A temporary patch while we wait for hardware is the way to go. Nothing is more permanent than a temporary fix. They already fixed it in software we don’t need to prioritize the hardware fix.
“Just code around it. This is the way it has always been done, and the way it always will be done.”
Hardware takes a long time to change.
A temporary patch while we wait for hardware is the way to go.
Nothing is more permanent than a temporary fix.
They already fixed it in software we don’t need to prioritize the hardware fix.