It’s not the clearest photo, but it clearly has both 2 thumb sticks and 2 track pads.

  • 0ops@lemm.ee
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    4 hours ago

    I’ve pretty much been asking for a steam deck without a screen, so if this leak is accurate than I for one am fucking STOKED

  • kittenzrulz123@lemmy.blahaj.zone
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    8 hours ago

    Non concave? Square trackpads? Clear preference to analog sticks? This seems like a worse Xbox controller on the surface. Unless the ergonomics are somehow amazing I would be hesitant to buy it (and I own an original steam controller).

  • pezhore@infosec.pub
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    16 hours ago

    It could just be my screen, but that render is hard AF to decipher. Here’s a quick n dirty curves manipulation to get better contrast.

    • JustEnoughDucks@feddit.nl
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      7 hours ago

      Those trackpads better have damn good palm reject because getting to those thumbsticks without brushing the trackpads will be impossible for many people.

      • 0ops@lemm.ee
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        4 hours ago

        People were saying that about the steam deck before it came out. Maybe some people have had issues, but anecdotally I’ve literally never heard one complaint about that from someone who actually used the device. The way the joystick is elevated above the pad your palm really shouldn’t touch it

  • woelkchen@lemmy.world
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    11 hours ago

    I fear that, just like the Steam Deck’s controller, it won’t be usable without Steam running. IMO by default and without any special “driver” running in the background, the sticks and buttons should just behave like a Xbox controller.

    • hikaru755@lemmy.world
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      8 hours ago

      The original Steam controller worked without Steam running, even including some of the extra features like mouse and scrolling functions for the trackpads if you wanted it to. So here’s hoping

  • DualPad@lemmy.one
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    16 hours ago

    I love my Steam Controller. I still use it majority of the time over my playstation, nintendo, and xbox controllers because of the touchpads.

    But, I didn’t like using the touchpads on the Deck because of the size, shape, and orientation making it a regression for maining the touchpads for the games I play. So not surprised by the leak, since Valve would obviously be better off focusing on making the ergonomics better for joystick users than touchpad users. Still let down because it’ll mean for touchpad focused users like me Steam Controller is the only touchpad centric controller on the market with great ergonomics, size with 40mm concave pads, and circular shape for more consistent swipes.

    But, it is discontinued and the gyro feels aged compared to the options out there. Will still be using it though from the looks of it for years to come hoping for an eventual dual pad centric controller from some niche group.

  • Buffalobuffalo@lemmy.dbzer0.com
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    16 hours ago

    Give us the circle pads back! Just keep making the steam controller actually, with another back paddle, hall effect stick… Damn squares.

    • Fubarberry@sopuli.xyzOPM
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      5 hours ago

      Honestly not having a dpad and second thumbstick is a deal breaker for me on the original steam controller, it means that most games with built in controller support don’t work well without switching to a custom or community layout. I think having a “normal” controller layout + trackpads/etc is necessary for the controller to succeed.

      Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.

    • Cort@lemmy.world
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      14 hours ago

      I was going to say that if you wanted one they’re cheap on eBay, but after checking, they’re $50+

      • LiveLM@lemmy.zip
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        3 hours ago

        Consider yourself lucky you can even find the damn things, where I live they simply don’t exist on the used market.

        I’m getting ready to eat the bullshit import taxes and buy the SC2 as soon as it drops, I’m so pissed I missed out on v1 😒

  • PseudoKnight@lemm.ee
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    17 hours ago

    Looks good. I just hope they bring back two-stage triggers, as those are missing from the Steam Deck.

    • smeg@feddit.uk
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      9 hours ago

      What’s a two-stage trigger? Analogue until it’s all the way down, then a click (like the GameCube)?

      • rosa666parks@lemmy.dbzer0.com
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        9 hours ago

        This is correct, linear trigger with a click at the end very useful in desktop mode to have it slow the mouse movement with a trigger pull and then the trigger click for the mouse click.

        • JohnEdwa@sopuli.xyz
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          6 hours ago

          The Deck triggers don’t have a physical switch at the end, but Steam Input does have soft pull and full pull mappings as well as settings to change when and how they activate.

          • nous@programming.dev
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            5 hours ago

            Not quite the same as you have no tactile feed back on when you are about to enter the full pull part.

        • smeg@feddit.uk
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          8 hours ago

          Oh that’s cool, I’d not even considered using it to control a mouse

    • Klaymore@sh.itjust.works
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      10 hours ago

      I got an 8bitdo controller (ultimate 2C or whatever), and it feels really nice. Except the triggers are not two-stage. And it’s smaller.

  • MentalEdge@sopuli.xyz
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    14 hours ago

    This seems like a prototype that they can make using the parts from the current deck.

    I’m not sure the two square pads make sense on an actual controller, and I feel like those thumbsticks would be just out of comfortable reach.

    • uniquethrowagay@feddit.org
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      10 hours ago

      I remember seeing the Steam Deck and thinking “the button placement is really weird, none of this looks comfortable”. Then when I took it in my hands for the first time, everything made sense.

      • MentalEdge@sopuli.xyz
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        7 hours ago

        It mostly does.

        As someone with big hands, I can’t use the touchpads comfortably without scooting my grip downwards in a way that makes it precarious and less than comfortable.

        I have a similar problem with the Index controllers. My thumb is too long to comfortably rest on any of the controls if I grip the grip where you’re supposed to to be able to strap your hand in.

        Good economics is supposed to work for everyone, and I’ve yet to try a valve hardware product that fully pulls it off. Maybe the first controller did, but I haven’t tried that one.

    • BmeBenji@lemm.ee
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      17 hours ago

      It seems to me like the thumbsticks are in the same ergonomic location as on a Playstation controller, and the trackpads are just in the empty space that would otherwise be there. I’m fully into it even if this is what it looks like when complete

      • MentalEdge@sopuli.xyz
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        7 hours ago

        To me it looks like they’ve shoved the joysticks up where the trackpad is on playstation controllers. If they haven’t, that’s even worse.

        There’s nothing below the joysticks on the playstation controller, because that area isn’t within comfortable reach for your thumbs.

        Sure you can put stuff there, but bending your fingers there isn’t fun. That’s already true for some users when using the trackpads on the deck.

    • AnyOldName3@lemmy.world
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      17 hours ago

      I’m a big Steam Controller trackpad user, and I already nearly never use my Deck trackpads because they’re too low down. This new one just looks like a normal controller with extra bulk, and nonsense in the area no controller except the N64 used because it’s not where most people grow fingers. I guess it’ll at least have paddles, but they’re hardly a unique feature these days. I really just wanted the existing one again, but with more paddles, an option for an integrated battery, USB-C instead of micro B, and an official supply of replacement thumbsticks instead of having to bodge in 8bitdo ones that aren’t quite the same shape.

      • foggenbooty@lemmy.world
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        4 hours ago

        I can understand where you’re coming from, but this is realistically a better option for Valve and most consumers right now.

        When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.

        Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it’s the right decision, and this is personally the controller I’ve been waiting for.

        I’d love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn’t sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.

        • AnyOldName3@lemmy.world
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          2 hours ago

          That’s reasonable, but the market’s already flooded with generic controllers at various price points and degrees of quality. If the idea’s to make money, the new design won’t do brilliantly as things like the awkwardly-placed trackpads will increase manufacturing costs without being a killer feature that makes most people prefer to spend more on this particular controller. If the idea’s to make something viable that hadn’t been before (which is what Valve normally seem to go for), then this isn’t serving the discontinued Steam Controller’s niche as effectively as the original did, and isn’t serving any new niche, either.

          By the way, the thing they were trying at the same time as the original Steam Controller was the Steam Machine, not the Steam Box. It also kind of did work, as the couch PC gaming part mostly happened, but it took a decade of improvements to Proton and abandoning third-party hardware manufacturers before Linux-based console-like PCs became viable in the form of the Steam Deck. Ten years ago, nearly no games ran under Linux, and all the Steam Machine manufacturers were just changing the logo on one of their existing prebuilts and charging an extra $100 not to install Windows on it, so you were better off with any other desktop.

      • ggppjj@lemmy.world
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        16 hours ago

        Oddly, I almost exclusively use the trackpads on my deck. I tend to play mainly mouse-driven games.

  • Whirling_Cloudburst@lemmy.world
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    17 hours ago

    They need to market it properly. The average gamer didn’t know how to use the SC to its fullest potential. I would recommend free software that showcases the controllers abilities that can be used with competitor controllers for comparisons. Software with simple games that teaches the user how to make use of all the functions would be a great boon to their sales. It would also help reviews spread the word.

    • Fubarberry@sopuli.xyzOPM
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      17 hours ago

      Honestly, the biggest issue with the original was that it’s non-traditional layout meant that games with built in controller support didn’t necessarily work well on it. This layout will make it full featured as a “normal controller”, while offering additional input options when the game benefits from it.

      • Telorand@reddthat.com
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        16 hours ago

        As an avid and current Steam Controller user, top-down twin stick shooters are still awkward. Having a second stick while still having both pads will be a monumental improvement.