• techt@lemmy.world
    link
    fedilink
    arrow-up
    17
    ·
    19 days ago

    I was expecting a little more even if it is minimalist – I never took any damage and finished without much effort. Are all the levels like today’s? I think my main complaint is I don’t really see how it’s Rogue-like in any capacity except a similar text-based format Unicode-shifted up to the emoji section. I assume it’s making that comparison because the daily one-try limitation is a bit like permadeath, but that isn’t really enough on its own. Cool idea, I hope it keeps improving, thanks for sharing!

    • .Donuts@lemmy.world
      link
      fedilink
      arrow-up
      8
      ·
      19 days ago

      The point of these games is that you do one a day and share your results with others to show how good you are.

      I think it started with Wordle, but I’m not sure. There will be more genres of games popping up as “genre”-le until this fad dies out.

      • techt@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        19 days ago

        Oooooooh I totally missed the Wordle clone aspect, that makes way more sense now, thanks. Hope you enjoy your cake day!

    • makeshiftreaper@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      19 days ago

      I’ve been doing this game for a few months now. Today was a pretty easy day. There have been a few where there were double vampires or a dragon guarding the last room in such a way that you can’t kite them around that I couldn’t figure out how to beat. However I think like most of these daily games, it is built for you to usually succeed

    • Ephera@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      19 days ago

      Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.

      Like, not running into a group of enemies is probably common sense.
      Trying to collect those items, probably, too. (Even if I never figured out, whether they’re just collectibles or actually have a use.)
      Waiting a turn for the monster to move up to me, so I get the first hit, isn’t common sense, but it meant at best that I never took a hit rather than one hit.

      I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn’t be no challenge at all either…