• NigelFrobisher@aussie.zone
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    50 minutes ago

    Obsession with character sheets comes from the misapprehension that the R in RPG stands for “roll” and not “role” imo.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    3 hours ago

    Personally, I find that to be good news. I prefer ES’s “just do the thing to get better at it” approach over arbitrary experience points to get better at whatever you decide to upgrade when you level up.

    It also doesn’t mean there won’t be stats. The engine still depends on stats whether or not Bethesda makes UI for it or allows granular control of it. FO4’s perks, for example, set various attribute and hidden skill points in the background to hard values because that’s how the game handles the extra “power attacks” you can make. Instead of how it was displayed to the user in Oblivion, where you get these extra attacks at 25, 50, 75 and 100 points in a skill, you just upgrade the perk and it sets those values to the necessary milestone.

    None of these simplifications stop it from being a good action adventure game. I think at this point if you still consider them to be RPGs first and not straight up action games, you’re only setting yourself up for disappointment. They haven’t been good RPGs since Oblivion first shifted the series to being more action-oriented.

  • slaacaa@lemmy.world
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    7 hours ago

    I’m curious what people are hoping for. When was the last time Bethesda made a good game? I would bet maybe 5% of ppl working on Skyrim are still there. It’s unlikely they will be able to correct course, and we’ll get a new Starfield

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      3 hours ago

      I thought Fallout 4 was good. As a first-person looter shooter. Shitty story-line and same problems as every game on the engine; but still great fun strictly as a shooter. Setting is on point, it’s easy to get immersed in the world, all that. It just isn’t a great role-playing game nor does it have a super compelling story after Kellogg’s fight.

      Even Fallout 76 is kinda good? Like if it wasn’t for the whole multiplayer angle, it could have been a good Fallout 4-2.

      Starfield is such an anamoly. It’s technically (and by that I mean the tech itself) one of the best releases they’ve ever had. Shit runs smooth as butter even on unsupported hardware. But then the game itself is just… So boring. There’s no life to the world like in every single one of their other games outside the major cities. Most of the universe is just empty, and even with the RNG POIs, because they are pre-made things that can just pop up anywhere, they have literally no environmental story-telling. And it also kinda feels like they lied about being sci-fi fans because every reference is as generic as possible. It’s like someone who has never seen sci-fi in their life came up with everything in the game after a single night of barely paying attention to the top 10 sci-fi movies they found on a random BuzzFeed list.

      • Aermis@lemmy.world
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        1 hour ago

        My biggest gripe still is the planet that has an absolute embargo on it, ships stopping anyone from entering, a planet obliterated by the monsters, frozen over. You land, do the mission, and then right outside there’s multiple POI with settlers just casually living, pirate bases just generically there. Like they couldn’t even stop the POI’s from spawning on the one planet that should have been abandoned.

      • Demdaru@lemmy.world
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        2 hours ago

        Oi. Fallout 76 is good, at least now. It’s basically just the zany-ness of fallout, with better enviro storytelling than fallout 4 and just pure fun. Nowhere near RPG, but it didn’t aim to be an RPG from the beggining, just a fun multiplayer game.

    • forgotaboutlaye@lemmy.world
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      6 hours ago

      I’m guessing some people are just looking for more of Skyrim. That’s basically what Starfield was, in a sci-fi setting, so I’m confident Bethesda can still deliver it. I’m not confident people want what comes along with that, though (bland story, outdated engine, empty characters, outdated mechanics, lots of loading screens).

  • jjjalljs@ttrpg.network
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    8 hours ago

    Baldur’s gate 3 characters aren’t even that complicated. You pick stats at the start from a limited range of options, and then make very few choices when you level up. Some levels you don’t pick anything at all. This ain’t path of exile.

    I got a mod for bg3 that gives you a feat every level and holy shit did that make it more interesting.

    To WotC’s credit, making character choice really shallow is probably why the game succeeded so well. A lot of people don’t really want a lot of choices, especially when some are traps.

      • PM_Your_Nudes_Please@lemmy.world
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        5 hours ago

        Yeah, I quickly installed a Containers mod to deal with items. They automatically grab the items (based on how the item is tagged in the backend) so your inventory is just sorted into “melee weapons”, “jewelry”, “books”, etc… The only downside is that encumbrance can sneak up on you, because your inventory doesn’t look full when you open your character sheet. Luckily, sorting by weight still works, so you can see which containers are the heaviest and start with those.

  • TachyonTele@lemm.ee
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    12 hours ago

    “Streamlining” has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I’m willing to bet they’ll let you build a town. But the town will do nothing and won’t have any impact at all in the game.

    • ampersandrew@lemmy.world
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      10 hours ago

      It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.

      • Maggoty@lemmy.world
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        5 hours ago

        Nah, you just described Starfield. They’re going to decide that was too easy and gate building behind even more story/skills/tasks for less reward.

        • TachyonTele@lemm.ee
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          5 hours ago

          That’s not how Bethsoft works. They make everything easier than the last game. They’ll decide Starfield was too difficult, and streamline from there.

          • Maggoty@lemmy.world
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            50 minutes ago

            I wish. I got Starfield a month ago and everything is gated like that. Core space combat abilities from the tutorial are gated behind perks. Want to craft? You have to invest 15 levels for guns, then 10 for space suits, then 10 for ships, and on, and on. And there’s no getting better just because you do it a lot.

            Starfield seems like someone thought Skyrim was too freewheeling so they locked everything down way beyond what’s necessary.

      • Comment105@lemm.ee
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        10 hours ago

        Yeah, it will be bad. I don’t really understand how some people can be excited about it.

        It will be passable, it will have a few moments, but in the end you’ll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn’t preclude sales. It will sell well enough in preorders just because it’s a Skyrim sequel.

        • TachyonTele@lemm.ee
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          5 hours ago

          Actually, if they have creativity left in them they’ll have the option to make your own guild! Imagine building each part of your new guilds headquarters! And then imagine absolutely none of it doing anything!

    • Omega@lemmy.world
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      10 hours ago

      Well they did that in the Elder Scrolls: Blades mobile game. And it’s exactly how you describe.

      For town creation that works, see Dark Cloud.

  • Cyberspark@sh.itjust.works
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    15 hours ago

    Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.

    There’s been no shift, we’ve just been ignored and under-served for around two decades. But, sure, keep ignoring us.

      • goferking0@lemmy.sdf.org
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        5 hours ago

        Great rpgs but damn do they have issues with bugs, designing puzzles and some quest pathing/designing.

        Make fun games with so many head scratching moments on why they decided to do things

        • TachyonTele@lemm.ee
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          4 hours ago

          I can see that, and those are common complaints. But I’m happy they even bother to put puzzles in their games. And most of them you can figure out from notes or environmental clues. I think it makes the games better, you can skip most of the puzzles anyways. Or just look up the solution.

          I have more issues with the menus and character outlines, circles, and dotted lines everywhere. Also, the gamepad control for Rogue Trader gives me motion sickness.

      • sheogorath@lemmy.world
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        6 hours ago

        I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner’s ex.

    • jjjalljs@ttrpg.network
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      8 hours ago

      For a generous definition of “these days”, check out the pillars of eternity games. They’re very good and clearly a love letter to Baldur’s gate. Unfortunately the team is now making a Skyrim-like for some reason, but I hope they come back and finish the main game story sometime.

      There’s also that solasta game that’s DND 5e but on a smaller budget from a few years ago.

      • criss_cross@lemmy.world
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        9 hours ago

        I’ve been wanting to check out Rogue Trader now that that’s out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes…)

        • vaultdweller013@sh.itjust.works
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          9 hours ago

          Its pretty solid but… limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.

          Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?

          • criss_cross@lemmy.world
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            7 hours ago

            As long as the base game justifies the price I don’t mind as much. I thi the practice is worse when you don’t get a full story and it feels like “pay 40 dollars to see the end!”

            I usually catch these on sale anyway. I’m the worst type of customer for Owlcat for sure.

            • vaultdweller013@sh.itjust.works
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              5 hours ago

              Oh its fine on that front, id say it probably has a out as much content as Pillars of eternity. Though I do suspect they will give more endings in time, but that is moreso owlcat being full of perfectionists than anything else.

    • Eiri
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      10 hours ago

      Falcom usually doesn’t disappoint.

    • Nuke_the_whales@lemmy.world
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      8 hours ago

      I couldn’t with Baldur’s Gate. I don’t know what the hell people are doing playing turn based games in 2024, I hate that so much. I hope elder scrolls doesn’t take too many cues from BG3

      • kinther@lemmy.world
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        8 hours ago

        It’s playing a tabletop RPG on your PC… of course it will be turn based. if you haven’t played live DnD before, you should give it a try!

        • Nuke_the_whales@lemmy.world
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          7 hours ago

          If I’m playing a table top game I understand it HAS to be turn based. It’s a necessity. But with a video game, turn based is outdated and slows combat to a crawl, and makes it about guessing and mathing instead of actual fighting skill. I personally hate it and the moment I went into my first battle in BG3 and saw it was turn based, I turned it off and never went back

          • taladar@sh.itjust.works
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            3 hours ago

            Roleplaying games shouldn’t be about player skill, the whole point of having character skills is that they can differ from player skill.

          • Maggoty@lemmy.world
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            5 hours ago

            Not liking it does not mean it’s outdated. There’s a lot of us that like it as the success of XCOM and BG3 show. We’re allowed to like things that you don’t.

          • evilcultist@lemmy.world
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            4 hours ago

            I’m of the exact opposite opinion. Take the last two Pathfinder games. So much complexity about what you can and can’t do within melee (5 foot step, melee spell prep gets AOO, have to prep then step in, etc.), but it’s all wasted because the CPU can trigger those same actions faster than a human possibly can, and do it across many combatants simultaneously. It ends up being about building stats/feats that win instead of tactical combat.

            It’s a shame you turned it off the first time you realized it was turn based. I have a friend that hated turn-based combat. BG3 made it so he nopes out of real time combat in his favorite games prior to BG3.

            For me, turn based is top tier RPG.

            Edit: that said, Elder Scrolls is more of a simulationist immersion game and does not need real time.

            • Cyberspark@sh.itjust.works
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              2 hours ago

              Go play Morrowind and come back and say that it’s a simulationist immersion game again.

              It is now but it’s roots were deep in RPG stats beforehand.

          • aStonedSanta@lemm.ee
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            7 hours ago

            Bummer you are so negative towards turned based. It’s my favorite type of combat. 😆

  • Ephera@lemmy.ml
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    17 hours ago

    The Magic System was simplified, but was made more reactive with things like igniting oil spills

    Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you’ll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that’s it, the fun is over, the joke is told, that’s all you can do with oil spills.

    I’d also really like to know what other examples there are of it being more reactive. You can’t freeze the ground to make enemies slip. You can’t zap a river to fry some fishes. You can’t set fire to wood.

    It really feels like some dev thought to themselves, we’ve got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we’ve made the magic system more reactive or some shit.

    • Maggoty@lemmy.world
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      5 hours ago

      It can be too reactive as well. I love BG3, I did 3 full runs. But I never used the grease spell again after the first run. They made it flammable to the entire puddle. What that means in practical terms is every tiny candle can turn the entire puddle into a small amount of fire damage. The prevalence of flame sources also means this will nearly always happen. So instead of getting a bunch of prone enemies that are easier to hit, I have mildly annoyed enemies.

      So now that question is in the back of my head whenever I see this. What kind of damage and reactivity are we talking about here?

      • TachyonTele@lemm.ee
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        4 hours ago

        I can’t play Divine Divinity 2 anymore. Every. Single. Fight. is just lighting puddles on fire, and freezing them. Or you throw poison on the puddle, and then light it on fire! Wooo

    • jjjalljs@ttrpg.network
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      8 hours ago

      The larian games have some interesting interactions beyond just oil. You can make people slip on ice.

      The old Magicka game also had some fun interactions that more games could learn from.

  • cum@lemmy.cafe
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    15 hours ago

    Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

    • NoForwardslashS@sopuli.xyz
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      13 hours ago

      Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I’d rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren’t the boring part.

      • ampersandrew@lemmy.world
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        10 hours ago

        This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

        • overload@sopuli.xyz
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          11 hours ago

          Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

          Increasing health/magic/stamina was a really lame way to handle levelling IMO.

          It would be a shame if they streamlined the RPG systems even more for TESVI

        • jjjalljs@ttrpg.network
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          8 hours ago

          “constantly be jumping while conjuring a skeleton” is pretty stupid and counter intuitive for an optimum thing to do, but it that’s what you should do if you want to level those skills up.

          Morrowind also had some bizarre optimum behavior if you wanted to get the +5s on stats when you leveled.

  • mindbleach@sh.itjust.works
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    19 hours ago

    Skyrim turning star-signs into shrines was a brilliant move. Didn’t oversimplify their effects, didn’t put the quiz before the lesson, didn’t give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn’t just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.