• accideath@lemmy.world
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    1 hour ago

    On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.

    • FiveMacs
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      7 minutes ago

      And it’s the gamers problem that rockstar is shit at documenting their own engine? It’s not like they used someone else’s engine that went out of business, it was their own code.

      Just makes me have even less faith in the near non existing faith I have in this company

  • ThrowawayOnLemmy@lemmy.world
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    4 hours ago

    Well then I’ll be patient and pick it up on a deep discount. No skin off my back. I already went 14 years without playing it.

    • Raiderkev@lemmy.world
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      2 hours ago

      It’s on switch and always on sale. I think I got it for $20. I’m sure after a bit on PC price will drop.

  • TommySoda@lemmy.world
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    4 hours ago

    As I did with every other Rockstar game I have ever paid for, I’ll get it on sale. I’ve never really been a hardcore fan anyway. And I have such a backlog of games that by the time I’d get around to playing it, it will probably be on sale.

  • supersquirrel@sopuli.xyz
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    5 hours ago

    meh I could never get past the fact that the red dead games just have shit gunplay in my opinion, it is kind of shocking how little rockstar seems to care about putting fun rewarding gunplay into their games.

    • li10@feddit.uk
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      4 hours ago

      I think the gunplay is fun, it just goes for more of a “realism” approach.

      Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.

      It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.

      • supersquirrel@sopuli.xyz
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        3 hours ago

        It isn’t that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2… I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.

        To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.

        • wizardbeard@lemmy.dbzer0.com
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          2 hours ago

          I think I get what you mean. It simply doesn’t control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.

          It’s classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.

  • mods are fascists @dormi.zone
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    3 hours ago

    They were playing the long game by making Red Dead Redemption 2 so shit that everyone would come back to the first one at a raised cost.