• kurushimi@sh.itjust.works
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    4 hours ago

    Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.