• Ogmios@sh.itjust.works
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    3 hours ago

    I’d like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.

    • assaultpotato@sh.itjust.works
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      2 hours ago

      As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

      • Ogmios@sh.itjust.works
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        1 hour ago

        You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.

        • assaultpotato@sh.itjust.works
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          1 hour ago

          If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.

        • assaultpotato@sh.itjust.works
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          1 hour ago

          Yes, I am.

          This is just one study I could find quickly but the results are consistent.

          https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

          Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.

          This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.

          Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.