The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Visual Novel genre of videogames. What are your favorites? What aspects do you like about it? What doesn’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

  • Glide
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    3 hours ago

    I’ve gotta put this one out there because it will largely get overlooked every time the topic of “Visual Novel” gets brought up, but Digimon: Survive.

    As a tactics RPG, it’s pretty mid. Character growth and customization exists, but isn’t quite as expansive as I’d like for that kind of game. It’s no Final Fantasy Tactics, for example, but comparing it to other tactics games doesn’t do it justice, because it’s one of the better-to-best written visual novels I have ever played.

    Each of the endings explores the way small changes in circumstance can heavily impact people’s decisions, each of the characters and their partner monsters are oozing with personality, and some of the potential outcomes for each character represents some of the most wild, fucked up, and human emotional responses possible. Your decisions as the main character have minor impacts in the lines of which characters reach their end of their growth arcs, and which evolutions are available to your partner and some of your companions partners, and the collective value system limits which of the main branches you’re permitted to explore for your ending. Which it doesn’t boast the wide assortment of branching narrative paths that some visual novels take, it does still succeed in making your decisions feel like they matter.

    And this is completely aside from the fact that it’s a Digimon game. A franchise widely viewed as “for children”, yet it engages with heavy existential themes and doesn’t shy from letting horrible things happen to good, and bad, people. People die, on screen, in ways I would not want small children to see. In a lot of ways, the game is a functional “reboot” of the franchise, sharing a lot of commonalities with Digimon Adventure, but using older characters, more serious mature themes, and never referencing the monsters as “digimon”. In fact, the term is only used once, during the epilogue of one of the endings, otherwise they’re referred to as Kemonogami, and treated like Yokai. They’re engrained in the history and legendsof the world, and it’s an amazing take on the franchise.

    I’m gushing at this point, but what really matters is it’s an extremely well-written visual novel with competent enough Tactical RPG gameplay, and also currently on a rather deep Steam Sale. Cannot recommend it enough.

  • SirDankbud
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    5 hours ago

    Doki Doki Literature Club is the GOAT. Can any VN gamers recommend something similar? Every other VN game I’ve tried had me wishing it was just a book and quitting before the end.

    • Coelacanth@feddit.nu
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      4 hours ago

      I haven’t played it (yet, it’s in my extensive backlog) and I don’t think it’s exactly the same, but have you checked out Slay the Princess?

    • knokelmaat@beehaw.orgOP
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      4 hours ago

      Not necessarily a VN, but you might like Pony Island if you liked Doki Doki.

      Digital: A Love Story is also an experience that was really powerful for me.

  • OrangeEnot@lemm.ee
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    5 hours ago

    I’m a huge fan of otome visual novels, but I don’t think it’s something that many here would appreciate lol, so I’d rather talk about a different subgenre that I like, Danganronpa-esque VNs. Basically, these are crime novels involving a quickly shrinking group of characters with interactive elements. For me the entertaining part is that actually thinking about cases matters to progress the story. I love to guess “whodunit” based on clues and my own intuition.

    Of these, there are 3 Danganronpa games (there’s a spin-off, but it has a vastly different gameplay). These are great to check out VNs in general if you don’t know if that’s your thing. They are very well-made, although their aesthetics may not be for everyone. The second one is my favourite, mainly because of its catchy tunes.

    Zero Escape games - also a staple of this subgenre. They are half VN, half puzzle games. It’s a great sci-fi story involving time shenanigans, you’ll probably like it if you enjoyed Steins;Gate.

    Kimi ga Shine - I really, really love this game! It’s a Japanese indie game made by one person, Nankidai. It’s available for free and also has a Steam version. It’s not complete yet, but it’s absolutely worth it to check out the content that already exists. What makes it stand out is that your choices have a great impact on the following story. An atmospheric, psychological game that feels very authentic. It has plenty of interaction, it’s not long and it’s fun to replay to make other choices.

    I also love Ryukishi07’s VNs, “When They Cry” series. The art is admittedly ugly, but the stories are very intricate and convoluted in the best sense of the word.

  • knokelmaat@beehaw.orgOP
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    7 hours ago

    I was unsure if choosing a specific visual novel would make the discussion too limited, so I decided to go with the genre as a whole for this thread.

    Still, I sneakily used my favorite visual novel as the image: Steins;Gate! It was my first game in the genre. I bought it on a whim for PS Vita, after seeing the glowing review headlines that applauded it for its great story and music. Little did I know that this meant only story and music: there was barely any gameplay! This together with the fact that some of the tropes felt really strange to me at the time (I was not really into anime culture) made me regret my purchase and almost stop playing.

    But somehow the story got its hooks in me. Only a tiny bit at first, but day after day I became more engrossed and looking forward to my play session. I read it mostly during the night while in bed, and it really took over my life for some time. Eventually I finished all routes and achieved the true ending, which is one of my favorite endings and stories in videogames as a whole.

    Since then I’ve played lots of others. Some quick thoughts:

    -999: a bit disappointing, the story felt very contrived and not as great as others experienced it.

    -Virtue’s last reward: a real step up from the previous game, complex and satisfying story with a very meta twist to it!

    -Zero Time Dilemma: often described as the worst in the series, but somehow this story really grabbed me from start to finish. The stakes were extremely high and while the story was very convoluted, the payoff worked for me.

    -Danganronpa 1 and 2: very strange and over the top, but extremely well written mysteries with great presentation and soundtrack

    -Ace Attorney: the first game in the series. I played it on switch and liked it, but didn’t love it. The humor felt to childlike for me at times.

    -Planetarian: fantastic little gem of a game. Most visual novels will demand dozens of hours of your time, but this can be finished in less than 5 hours. Absolutely amazing.

    -Muv-Luv Extra: I am currently finishing all routes for the first game in this trilogy, as I have heard multiple times that the 3rd one is incredible. I liked it most when it was just funny nonsense (it can be quite hilarious at times). The serious parts really didn’t hit home for me and a lot of the content feels a bit problematic and strange. I suppose some of this is culture, some of it satire and it was originally an erotic game so that might have something to do with it.

    • Glide
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      2 hours ago

      A little surprised to hear Zero Time Dilemma is seen as the weakest game of the trilogy. I played them all in a vacuum, never really engaging with the communities around the franchise, and I would never have said that myself.

      If I had to pick, I’d argue that Virtue’s Last Reward was the “worst” one, but I am not happy about writing that. It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth. The other two games are complete experiences, and when I am playing a visual novel, the last thing I want is a cliffhanger “join us next time to find out!”

      That said I think I enjoyed puzzles and philosophical musings of it the most out of the three? So my opinion is more about what was bad than what was good and should probably be discarded anyway.

    • Aatube@kbin.melroy.org
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      4 hours ago

      999’s DS version—the original—had superb dialogue. Sadly they made it absorb all the narration way more rigmarolously than VLR’s.

      (Fun fact: Makoto Naegi has a specific pattern on his hoodie.)

  • stardust
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    6 hours ago

    I’ve played the Steins;Gate ones and DDLC. I like that it’s relaxing when I don’t feel like doing something super interactive and the branching paths when it comes to story is cool. I picked up Chaos;Head Noah which I haven’t started yet but look forward to getting into the other visual novels in to SciADV series.

    Steam Deck has been how I’ve read them, and it’s been great with the suspend feature making it book like in getting into it and out of it convenient.

  • toxicbubble420@beehaw.org
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    7 hours ago

    Doki Doki Literature Club & Danganronpa Trilogy got me into VNs. I’m also playing Digimon Survive, games by Spike Chunsoft, & anime VNs (Evangelion, Death Note). PSP & DS era seem to have a lot