We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • masterspace
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    3 months ago

    I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

    Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

    Gabe Newell is a billionaire, Steam is a defacto monopoly that objectively charges more than they have to, and literally everyone who works at Valve is in the 1%. Let’s not fall over ourselves dick-riding them.

    • tyrant@lemmy.world
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      3 months ago

      Oh come on. Mr negativity over here. FFS Valve has been a godsend compared to the likes of EA or Blizzard. I bet you complain when you get ice cream that it’s too cold

      • masterspace
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        3 months ago

        Valve has ripped off every single game purchase to the tune of billions and billions of dollars (taking an objective 15% more than they need to from the total cost of every single game), for the past 20 years.

        But let’s thank them for that! Thanks Valve for making every single working class gamer poorer. We all love the fact that every single Valve employee is a multimillionaire, at the expense of literally every single game player and developer. What kind generosity! /S

        • pivot_root@lemmy.world
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          3 months ago

          At the expense of literally every single game player

          How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

          If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.

          • masterspace
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            3 months ago

            How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

            This is the most dumbass asinine defense. So now you’re pro landlord rent gouging?

            Jesus fucking Christ how are people upvoting this flat out landlord simping crap.

            It does not fucking matter if Ubisoft remains greedy. Every single independent self publishing dev gets 15% more money. If a landlord gogiges Starbucks, they’re also going to gouge the independent business, and the family needing somewhere to live.

            If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.

            “Oh my corporate landlord might be owned by a billionaire and every single one of his employees might be a multimillionaire, but he’s a good landlord because he gives us a washing machine. It might be old and clunky and never repaired, but hey that makes him a saint, right?”

            The fucking fact that you brought up landlords rent seeking as a non issue is the dumbest fucking thing I’ve ever heard. You need to go outside, give your head a shake, and do fucking better.

                • Sanctus@lemmy.world
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                  3 months ago

                  Revenue per employee is not that employee’s salary. Pick your jaw up from your keyboard the next time you are insulting me.

                  • masterspace
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                    3 months ago

                    Wolfire estimated that Valve had roughly 360 employees (a number likely sourced from Valve itself in 2016) and that per-employee profit was around $15 million per year.

                    Even if that $15 million number isn’t exactly right, Valve, in its public employee handbook, says that “our profitability per employee is higher than that of Google or Amazon or Microsoft.” A document from the Wolfire lawsuit revealed Valve employees discussing just how much higher — though the specific number for Valve employees is redacted.

                    https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted

                    If you don’t want to be insulted than don’t blindly dick ride a corporation.

            • Aatube@kbin.melroy.orgOP
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              3 months ago

              So now you’re pro landlord rent gouging?

              No, they’re anti Starbucks price gouging. It’s like all those companies taking advantage of a little inflation to drastically increase retail prices.

              It might be old and clunky and never repaired

              It’s the opposite.

              • masterspace
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                3 months ago

                No, they’re anti Starbucks price gouging. It’s like all those companies taking advantage of a little inflation to drastically increase retail prices.

                I said Valve is taking 15% more that they don’t have to, they said who cares if a landlord drops Starbucks rent 15%, the consumer won’t save. I pointed out that that means that not just Starbucks is being gouged but also independent stores and places that might actually drop their prices, or not increase them as quickly in the future.

                There is literally no way to defend rent seeking. It makes everything more expensive for everyone.

                • Aatube@kbin.melroy.orgOP
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                  3 months ago

                  We hate rent seeking. We’ll hate Steam if they raise the profit margin. We’re not talking about rent gouging. Piv’s point is that large publishers dominate the landscape and won’t bulge their prices. This is compounded by Steam’s anticompetitive clause against having a lower price on other platforms. That part is bad. However, the washing machine is well oiled and speedy. Epic’s is the clunky one, unfortunately. The only Steam alternative I’ll happily use is GOG and itch.io, where indies can still publish.

                  • pivot_root@lemmy.world
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                    3 months ago

                    Thank you. You get it: the whole system is just broken.

                    Trying to shift that 15% away from Valve is effectively putting it into the pockets of publishers, as the overwhelming majority of video game sales are either developed by large publishers like Activision, or stuck with a third-party publisher that isn’t just going to voluntarily pass the savings on to the consumers or developers.

                    If I buy a game on Steam, I know that 30% of my money is going to end up in someone other than the developer’s hands. Support the devs by buying the game directly from them or on a lower-fee platform like Itch* wherever possible. Or, if it’s only available on Steam and my money it going to go into some corporation’s pockets, Valve is at least not legally incentivized to milk its consumers for the sake of shareholders.

                    *But never Epic. For as much as they preach about monopolies, their hypocritical actions demonstrate a clear desire to become one.

                • pivot_root@lemmy.world
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                  3 months ago

                  I’m not defending landlords or rent gouging. I’m pointing out that when production or operating costs become lower in a for-profit entity, they increase their profit margin instead of passing their savings down to the consumer. Welcome to capitalism.

                  If you can’t see how that connects with the hypothetical scenario of having Valve to take a 15% cut instead of 30%, let me do it for you:

                  Ubisoft makes a new Assassin’s Creed game. They publish it on Steam, PlayStation, and Xbox. All of them currently take a 30% cut, so they sell the game for $70. Now, suppose your petition to Valve works, and they lower their cut to 15%. Ubisoft is still going to charge $70 to buy the game on Steam, and the only thing changing is that they now make an extra $10.50 from Steam purchases compared to the others.

                  But, that’s Ubisoft. What about an indie dev? Absolutely nothing different. Microsoft and Sony’s distribution agreements make it a contract violation to have a lower MSRP on a competing platform.

                  In our current reality, that 15% more-than-necessry fee will never go into the hands of the consumer. You are not being a champion for the consumer by rallying against 30% platform fees, you’re literally arguing to change the ratio of money going between two corporations.

                  • Aatube@kbin.melroy.orgOP
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                    3 months ago

                    I agree, but could you elaborate on the indie dev part? Why would they have distribution on PlayStation/Xbox?

                  • masterspace
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                    3 months ago

                    Yes you are defending rent seeking behaviour, which is what rent gouging landlords do.

                    Its not arguing about shifting money between two arbitrary corporations, it’s about shifting money to the people actually creating something, not the people who own the store that sells it to you.

                    Every dollar Valve gets, is one less that a game developer had to spend on staff and creatives to make a better game.

      • index@sh.itjust.works
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        3 months ago

        You don’t seem to have idea of how much a billion is and how much money is valve making. Enjoy your icecream while it’s cold because you can’t afford too much of it.

    • pivot_root@lemmy.world
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      3 months ago

      Being cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.

      Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.

      I would prefer they were a nonprofit, but I’m not going to complain when the mainstream alternatives to Steam are mostly comprised of shitty sales-focused storefronts created by companies beholden to their investors.

      • index@sh.itjust.works
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        3 months ago

        I’ll tell you a secret: you don’t need a proprietary launcher to run software

        • wizardbeard@lemmy.dbzer0.com
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          3 months ago

          I’ll tell you something you missed:

          Steam’s DRM is notoriously easy to bypass, allowing that. They also don’t force DRM on their platform, it’s entirely developer/publisher opt-in (and they are also free to add additional DRM on top if they wish), and many many releases on Steam run fine directly from the executable without the launcher running.

          Edit: For the record, I pirate before I buy, buy on DRM free platforms (GOG mainly) where possible, and use a third party launcher to unify my collection across multiple storefronts and many many loose executables into one spot.

      • masterspace
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        3 months ago

        Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins

        No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

        And they don’t have to hire MBAs because gamers dick ride them like Gabe isnt a self serving billionaire and keep forking over an extra 15% and then thanking them for the opportunity to do so.

        • pivot_root@lemmy.world
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          3 months ago

          No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

          Do you seriously believe that if a developer pays 15% less in platform fees to Valve, that savings will be passed on to us? Epic Games tried that. Guess what: games still cost us the same there as every other platform.

          • masterspace
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            3 months ago

            It literally either goes back to the consumer or back to the game developer.

            • pivot_root@lemmy.world
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              3 months ago

              Or, more likely, the publisher. But, that’s beside the point.

              As it has been demonstrated when Epic tried the “developers pay less fees here” approach, the average Joe Gamer doesn’t benefit in any way whatsoever. Your premise of the savings being passed down doesn’t exactly pan out.

              • Aatube@kbin.melroy.orgOP
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                3 months ago

                To be fair, Epic Store was marred by exclusives and having way less features back then. Even now, their (Electron) launcher boots up way slower than (CEF) Steam, and their sales are way worse.

                • pivot_root@lemmy.world
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                  3 months ago

                  Is it Electron? Someone elsewhere mentioned it was actually an instance of Unreal Engine running for the webview component. Something about the EGS install directory containing the same UE settings file that games use for initializing Unreal

                  • Aatube@kbin.melroy.orgOP
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                    3 months ago

                    IDK then. spinning up an entire game engine just to do what Electron does seems unbelievably wasteful though.

              • masterspace
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                3 months ago

                As it has been demonstrated when Epic tried the “developers pay less fees here” approach, the average Joe Gamer doesn’t benefit in any way whatsoever. Your premise of the savings being passed down doesn’t exactly pan out.

                Oh really? Please do point me to the study you did where you gave 15% more revenue back to developers and then assessed their output quality.

                Claiming that having the store take 15% less cut of revenue will have no effect is a quite frankly flat out absurd claim to make.

      • masterspace
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        3 months ago

        I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

        Yes they have. The steam friends network and the fact that you can’t transfer your purchases, friends data, or community data to other platforms is an inherent form of lock in. Just because you’re used to it because Facebook also does it, doesn’t mean it’s not.

          • masterspace
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            3 months ago

            It literally is if you have a monopoly.

              • pivot_root@lemmy.world
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                3 months ago

                While I disagree with the other commenter’s approach and attitude, he/she/they are partially correct with the comment they left next to this one.

                There is no legal obligation for a company to fund or assist its competition, even if it holds a significant marketshare. The companies that do help their competition, like Microsoft with Apple in 1997 or Google with Mozilla today, begrugingly choose to do it so their lawyers can make the argument that they are not a monopoly because they still have competition.

                  • pivot_root@lemmy.world
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                    3 months ago

                    like Microsoft with Apple in 1997

                    https://wccftech.com/microsoft-invested-150-million-in-apple-27-years-ago-today-on-august-6/

                    Google with Mozilla today

                    That’s funny because this is the opposite of what you seem to be suggesting. This is not helping their competition, this is paying another company hundreds of million dollars to be anticompetitive against their competition. They paid Mozilla (and dozens of others) to be the default search engine. Its the exact anticompetitive behavior that caused them to be legally classified as a monopoly.

                    Google has multiple ventures: advertising, search engine, email, web browser, cloud storage, cloud infrastructure, etc.

                    I’m not saying they don’t get any other benefit from paying Mozilla. I’m saying that one of the reasons Google shovels money in their direction is to stop regulators from having a reason to take a closer look at Chrome’s dominance.

                    In terms of browser engines, we have: Blink (Chromium), WebKit2 (Safari), and Gecko (Firefox). WebKit2 is exclusive to Apple devices, which leaves Blink and Gecko as the only two browser engines available on Windows and Linux. If Mozilla went bankrupt and stopped developing Gecko, Google’s Blink engine would have no competition on non-Apple platforms, which would invite some regulatory scrutiny.

              • masterspace
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                3 months ago

                They literally, objectively, have, monopolistic anti-competitive power, largely thanks to blind corporate dick riding gamers like you.

                And yes, in literally every single western democracy you have special obligations to actually further competition beyond normal if you’re in a situation without competition, because competition is inherently beneficial.

        • Aatube@kbin.melroy.orgOP
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          3 months ago

          Not being able to transfer purchases seems like an other-platforms problem. Steam has authenticated API for users’ game libraries.

            • Aatube@kbin.melroy.orgOP
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              3 months ago

              No.

              Anyone is free to access purchases given the user chooses to give that info, they just don’t. Skill izzue

        • pivot_root@lemmy.world
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          3 months ago

          Lock-in != Monopoly.

          The fact that you can’t transfer your purchases […] to other platforms

          This is ridiculously unrealistic in a capitalist society.

          It costs the platform money whenever a user downloads a game, and a user who didn’t buy from their store isn’t a user that they make money from. No other platform would voluntarily accept a recurring cost like that unless they profit from user data.

          Also, it’s not like they stop publishers from doing that themselves. Ubisoft and EA use the cd-key generated by steam to associate the game with your U-Play and Origin accounts.

          • masterspace
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            3 months ago

            Lock-in != Monopoly

            They asked if they did anything anti-competitive. Lock-in is inherently anti-competitive.

    • Giooschi@lemmy.world
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      3 months ago

      Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

      Most of those companies actually contribute to the kernel or to foundational software used on servers, but few contribute to the userspace for desktop consumers on the level that Valve does.

        • tempest
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          3 months ago

          People more readily appreciate things that obviously directly affect them.

          • masterspace
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            3 months ago

            And the Linux Kernel which powers the whole thing directly effects them, so we should all praise Microsoft and IBM like we praise Valve right?

            • Aatube@kbin.melroy.orgOP
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              3 months ago

              Userspace affects users much more. I value getting Wayland color management support much more than the following kernel gobblygook lifted straight from https://kernelnewbies.org/LinuxChanges:

              Summary: This release includes suppor for x86 FRED, which is a new way of transitioning between CPU ring privileves; it also includes support for creating pidfds for threads; support for BPF arenas, which is a sparse shared memory region between the BPF programs and user space; and BPF tokens, which allow delegating functionality to less privileged programs; host support for AMD Secure Nested Paging; support for weighted interleaveing memory policies; support for a FUSE passthrough mode that makes regular file I/O faster; and a new device mapper VDO deduplication target.

              • masterspace
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                3 months ago

                So?

                Just because you don’t understand electrical engineering doesn’t make it less valuable then paint. If Valve is a saint for contributing to Linux then so is Microsoft and IBM and we should all dick ride Microsoft and IBM like the Valve dick riders in this thread.

                • Aatube@kbin.melroy.orgOP
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                  3 months ago

                  The point was “People more readily appreciate things that obviously directly affect them.” The only ways that directly affects users are improved execution times and footprints that users won’t notice. So no, we should not all praise MS and IBM like we praise Valve, especially when Valve also contributes to the Linux kernel.

                  • masterspace
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                    3 months ago

                    So basically “we should all be little dumb dumbs who praise the shiny bauble in front of us, not the actual work and effort that goes into creating something”.

                    Interesting point.