Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

    • MeatsOfRage@lemmy.world
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      3 months ago

      I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

      • msage@programming.dev
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        3 months ago

        League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

        To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

        And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

        Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

        • druidjaidan@lemmy.world
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          2 months ago

          Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

          I personally preferred HoN, but I can’t fault people for preferring LoL.

          • msage@programming.dev
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            2 months ago

            I bought HoN like two weeks before it went free, and I haven’t played much.

            How was it more complicated?

    • CookieOfFortune@lemmy.world
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      3 months ago

      It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

      • nman90@lemmy.world
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        3 months ago

        While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.

        • CookieOfFortune@lemmy.world
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          3 months ago

          I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

      • PaulBlartFartTart@lemmy.zip
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        3 months ago

        I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.

    • caut_R@lemmy.world
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      3 months ago

      I wonder what all the big publishers are pushing now. A Genshin? A Palworld?

      • HexadecimalSky@lemmy.world
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        3 months ago

        actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.

        Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)

      • scorp@lemmy.ml
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        3 months ago

        expect a push of gacha games, gacha games will be considered potential money printing machines by higher executives

      • yamanii@lemmy.world
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        3 months ago

        Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.