I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • ImplyingImplications
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    6 months ago

    I got a friend in game dev. They’ve worked for 3 companies over 6 years. None of the titles they have worked on were ever released.

    The title they’re currently working on has had its funding cut (by Embracer Group) and the CEO of the studio is desperately trying to find another source of funding. Everyday they go into work expecting to be told the studio is shutting down.

    Game dev certainly seems to suck the souls out of creative people who just want to make something fun.