Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I’m hoping to have “more to do” in and out of battle so I’m looking for class advice.

I want to play a support class but I’ve been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn’t have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I’d pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

  • glimse@lemmy.worldOP
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    21 days ago

    I was trying to figure out a good way to do that! But the loxodons are so peaceful and they came to our rescue so I wasn’t sure how to spin it.

    I also have a mouse familiar (with the DM’s approval since it’s technically supposed to be a rat) so maybe he can be the one who gets up to those shenanigans…once I figure out what I’m supposed to do with a familiar as a psychic…

    • bionicjoey
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      21 days ago

      IRL I think the reason is the elephant is worried about stepping on the mouse, or worried that the mouse will crawl up its trunk. You wouldn’t have to play it like racism, more just that the size difference makes him nervous

      once I figure out what I’m supposed to do with a familiar as a psychic…

      There are familiar abilities that give extra focus points which will be super useful for you as a Psychic. Also ones that boost your Charisma checks