I’m not talking about billion dollar studios. I’m talking about indie devs.
Billion dollar studios like Notch, Battlestate games, and Roblox (pre-Roblox).
Moreover, they take a 30% cut and no one has ever batted an eye, not even today.
Because unlike Apple, you can choose to instead or also sell on dozens of other storefronts that also charge about 30%, such as Humble, GMG, Fanatical, Epic, Microsoft, GOG, IndieGala, or GamersGate, or one of a half dozen or so that charge less such as itch.io, or you can just put it on your website. A monopoly doesn’t mean something costs money, it means there are no other options. Theres more competition in the games retail market than there is most other areas.
Their success has been to convince gamers they are friends. That’s all. Apple on the other hand garners insane antipathy from the public.
The difference is that Apple follows the same sort of business practices as much of Steams competion, and the industry in general. They invest in measures to stifle competition, often at the cost of the user, rather than using their position for R&D or development that might help users. People view Steam positively because they’re one of a very small number of companies that try and make a good, or at least innovative product, even if their end goal is still to get your money. Compare that to Epic, where they immediately started limitting consumer choice by buying exclusivity and by doing things like removing the Linux versions of games they bought (even after they had already been paid for), or what you’re complaining about, Apple, where they prevent installing anything they didn’t approve (esspecially anything indie), and don’t allow devs to use services other than their own.
Sorry how is forcing me to run their stupid app that gobbles system resources, ugly as hell and super invasive to run every game good for the user?
Valve doesn’t force you to run it, game devs do. Steam’s DRM isn’t mandatory for developers to implement. For example, I know FTL is drm free on Steam. If I remeber right, SteamPipe can also be used for a much more lightweight experience as well, if you don’t want to do anything but install games (and not use their DRM or features).
You can’t move purchases out of your Steam account and Steam won’t even let you transfer it after you die. Not sure how that’s good for me like I’m dead you can’t let my kid have it because you’re so nice.
They will ban you indefinitely even over a small dispute, like say a charge back or sometimes just a random violation of their TOS which says they can ban you for no reason.
This isn’t good, but its standard and unless licensing laws and/or other big publishers change, I doubt this will. Its not something that makes Valve any less of a standout in the market when every other company does much worse than this.
Needing an internet connection even for single player local games is also great stuff.
For developers that do chose to implement DRM, the offline mode on Steam is relatively permissive.
If you own a game and then buy a bundle with that game, they don’t give you another copy (that you could gift to someone) which is wild because you literally paid twice for it.
Again, this is set by the publisher/dev. Valve offers the option to discount the pack by the given amount. Not as good as traditional physical software, but again, its not as bad as basically all of the competition so…
But they are just as shit of a company as every other company. Like I said, they aren’t there for you. They just have good marketing and a good front facing VP.
Yes, because providing tools for gaming on Linux doesn’t affect the customer buying/using their products. Neither does VR, or portable PC hardware as they’re exactly the same offerings as a desktop PC with better marketing. Neither does improved controller support - its just flashy UI for what was already easy to do. Neither does providing tools and hosting for a modding API - any dev who doesn’t launch with a home-made one is just too incompetent to be selling games anyway. None of these things are anything more than flashy marketing, so we should just be using itch.io’s VR headset for the lower rates and Epic’s Linux compatibility tools for those who don’t want to support Microsoft’s anti-consumer practices. And of course, instead of doing these things, they’re secretly buying exclusivity to every game and preventing you from repairing your devices despite the repair information provided (but you don’t realize because of marketing).
Also they control so much that just wait another 5-10 years when management changes. It won’t be good for the user I can tell you that.
Given that Gabe Newell owns a majority share from what we know, and he has shown a desire to build a stable, competitve company rather than just trying to join the race to the bottom, it’ll likely be longer than 5-10 years. That said, yes, this is a concern, but thats unavoidable, and “but someday they might not be good” isn’t a reason to dislike them as they are now.
For indie developer you got itch.io… then the void.
How this is Valve fault? You can’t blame a company in both direction for the same argument, you have to pick a side for your criticism.
Valve was accused to allow all sort of shovelware by indie developers… then you got the competition like GoG that say: " sure, we will have store curation: we will give indie developers the discipline that Valve won’t "
How things gone for GoG in the indie sphere? You remember any indie recently booming on GoG… Because surely can name few on both Steam and itch.io.
There are different types of monopoly: the one that attempt Epic by using bribe money just so everyone come to their Battle Royale… and one you get because all the companies around you ignore what customers and business (indie Dev) wants: a democratic platform like itch.io (in which Valve is closer with its approach)
deleted by creator
Billion dollar studios like Notch, Battlestate games, and Roblox (pre-Roblox).
Because unlike Apple, you can choose to instead or also sell on dozens of other storefronts that also charge about 30%, such as Humble, GMG, Fanatical, Epic, Microsoft, GOG, IndieGala, or GamersGate, or one of a half dozen or so that charge less such as itch.io, or you can just put it on your website. A monopoly doesn’t mean something costs money, it means there are no other options. Theres more competition in the games retail market than there is most other areas.
The difference is that Apple follows the same sort of business practices as much of Steams competion, and the industry in general. They invest in measures to stifle competition, often at the cost of the user, rather than using their position for R&D or development that might help users. People view Steam positively because they’re one of a very small number of companies that try and make a good, or at least innovative product, even if their end goal is still to get your money. Compare that to Epic, where they immediately started limitting consumer choice by buying exclusivity and by doing things like removing the Linux versions of games they bought (even after they had already been paid for), or what you’re complaining about, Apple, where they prevent installing anything they didn’t approve (esspecially anything indie), and don’t allow devs to use services other than their own.
deleted by creator
Valve doesn’t force you to run it, game devs do. Steam’s DRM isn’t mandatory for developers to implement. For example, I know FTL is drm free on Steam. If I remeber right, SteamPipe can also be used for a much more lightweight experience as well, if you don’t want to do anything but install games (and not use their DRM or features).
This isn’t good, but its standard and unless licensing laws and/or other big publishers change, I doubt this will. Its not something that makes Valve any less of a standout in the market when every other company does much worse than this.
For developers that do chose to implement DRM, the offline mode on Steam is relatively permissive.
Again, this is set by the publisher/dev. Valve offers the option to discount the pack by the given amount. Not as good as traditional physical software, but again, its not as bad as basically all of the competition so…
Yes, because providing tools for gaming on Linux doesn’t affect the customer buying/using their products. Neither does VR, or portable PC hardware as they’re exactly the same offerings as a desktop PC with better marketing. Neither does improved controller support - its just flashy UI for what was already easy to do. Neither does providing tools and hosting for a modding API - any dev who doesn’t launch with a home-made one is just too incompetent to be selling games anyway. None of these things are anything more than flashy marketing, so we should just be using itch.io’s VR headset for the lower rates and Epic’s Linux compatibility tools for those who don’t want to support Microsoft’s anti-consumer practices. And of course, instead of doing these things, they’re secretly buying exclusivity to every game and preventing you from repairing your devices despite the repair information provided (but you don’t realize because of marketing).
Given that Gabe Newell owns a majority share from what we know, and he has shown a desire to build a stable, competitve company rather than just trying to join the race to the bottom, it’ll likely be longer than 5-10 years. That said, yes, this is a concern, but thats unavoidable, and “but someday they might not be good” isn’t a reason to dislike them as they are now.
you don’t… for non-DRM games you can just launch the executable from the installation directory
see above - therefore not true
You are just mad about things that aren’t real, yet scream about fanboyism. Cute.
For indie developer you got itch.io… then the void.
How this is Valve fault? You can’t blame a company in both direction for the same argument, you have to pick a side for your criticism.
Valve was accused to allow all sort of shovelware by indie developers… then you got the competition like GoG that say: " sure, we will have store curation: we will give indie developers the discipline that Valve won’t "
How things gone for GoG in the indie sphere? You remember any indie recently booming on GoG… Because surely can name few on both Steam and itch.io.
There are different types of monopoly: the one that attempt Epic by using bribe money just so everyone come to their Battle Royale… and one you get because all the companies around you ignore what customers and business (indie Dev) wants: a democratic platform like itch.io (in which Valve is closer with its approach)