• Rikj000@discuss.tchncs.de
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    6 months ago

    My “nExT gEn” update experience:

    1. Get baited to re-play Fallout 4 through the new TV show + Next Gen update
    2. Be disappointed since the graphics aged like milk + Official HD texture DLC sucks
    3. Be disappointed since the update broke nearly all mod support
    4. Roll back to the release before the Next Gen update + Uninstall the Official HD texture DLC
    5. Install 205 mods, and happily play with nearly everything in 4K

    FYI, most mods I installed are from:

    • 5714@lemmy.dbzer0.com
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      6 months ago
      1. Be disappointed since the graphics aged like milk

      That’s kinda spoiled, lol

    • saltesc@lemmy.world
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      6 months ago

      Yeah, but you’ll get a few hours in and uninstall because you stop playing.

      • Rikj000@discuss.tchncs.de
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        6 months ago

        Currently at 30ish hours and still enjoying it.

        Reminded me that Bethesda does release some great / huge games.

        Albeit quite bugged at release,
        but since they (usually) embrace the modding scene, lots of this can be / has been patched and even improved by the community.

        The Next Gen update is a stupid cash-grab though, and imo should have never happened…

        An official modpack would have been much better.

        • psmgx@lemmy.world
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          6 months ago

          Albeit quite bugged at release, but since they (usually) embrace the modding scene, lots of this can be / has been patched and even improved by the community

          Except that all of their patches broke all the mods.

          FO4 also was a mediocre fallout game but a decent FPS and base builder

    • GBU_28@lemm.ee
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      6 months ago

      No offense but this is totally 🤡 meme. You just walked deeper and deeper into bullshit and convinced yourself to keep stepping the whole way

  • deeves@lemmy.world
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    6 months ago

    Reason #150 on why Fallout New Vegas is the best Fallout:

    Bethesda despises it so much that it’ll never get an update, remaster, or get repacked into an anniversary edition.

    No Todds, No Masters

    • VindictiveJudge@lemmy.world
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      6 months ago

      Given that it was made by a different company, doing anything with it may actually be legally complicated.

        • JakJak98@lemmy.world
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          6 months ago

          Yes. Which is why there’s so much speculation about the fallout rights being given back to Obsidian for more.

          I wouldn’t mind west coast to be taken by obsidian and east coast by beth tbh.

          • cmbabul@lemmy.world
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            6 months ago

            Naw fuck that, Bethesda gets from Virginia up through New England, I want obsidian to get a crack at the southeast and Midwest

      • VaultBoyNewVegas@lemmy.world
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        6 months ago

        Yet Bethesda are/were the publishers when it released and Beth owned the fallout IP then and continues to own the IP.

    • theonyltruemupf@feddit.de
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      6 months ago

      Such a weird narrative that Bethesda hates New Vegas. Fallout 3 also doesn’t have a remaster or anniversary edition.

      With Bethesda’s blessing, season two of the show likely revolves around New Vegas.

      • deeves@lemmy.world
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        6 months ago

        Personal conspiracy theory time:

        The only reason they are going to New Vegas for season 2, is to lay down a whole bunch of Bethesda-fied revisionist history about the whole Nevada area.

        They would want to torch the playing field, and make creating a New Vegas 2 that is worth a damn impossible, in anticipation of the possibility Microsoft might put Obsidian on Fallout too, after Outer Worlds 2.

        After the studio closures Microsoft just did? Todd is probably, and absolutely justifiably, scared shitless with Obsidian and MGM Amazon’s ‘friendly’ competition.

  • wiccan2@lemmy.world
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    6 months ago

    This is starting to feel like their way of blocking Fallout London from releasing indefinitely.

    • BigBananaDealer@lemm.ee
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      6 months ago

      bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene

      • PolandIsAStateOfMind@lemmy.ml
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        6 months ago

        Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.

        • BigBananaDealer@lemm.ee
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          6 months ago

          the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition

        • Phoenix3875@lemmy.world
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          6 months ago

          My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people’s need for mods.

          • FenrirIII@lemmy.world
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            6 months ago

            Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s

          • PolandIsAStateOfMind@lemmy.ml
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            6 months ago

            No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.

      • Glytch@lemmy.world
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        6 months ago

        They’ve certainly gotten more hostile to mods since the M$ acquisition. At least mods that don’t want to play ball with the creation club nonsense.

      • JackbyDev@programming.dev
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        6 months ago

        I seriously doubt that. Bethesda’s titles are generally some of the most moddable mainstream titles. I missed sarcasm.

  • golden_zealot@lemmy.ml
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    6 months ago

    They actually made the load time worse with their update. Not by a little, by a fucking tonne. Going from any interior to outside now takes like a full minute and 30 seconds, its ridiculous.

    • passepartout@feddit.de
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      6 months ago

      It took that time before the update for me as well. 1-2 minutes for every loading screen. There was a mod for that (before the next-gen update) that you could not load via nexus, bc the setup was a little more conplex, but it worked really well (see https://www.nexusmods.com/fallout4/mods/10283 )

      The method of this mod was to speed up the fps only while in the loading screen to 300-350 bc the loading times were somehow tied to the fps. Well done Bethesda.

      • golden_zealot@lemmy.ml
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        6 months ago

        It seemed a lot faster for me prior to this latest update, but they were never superb. Here’s hoping either the mods can be fixed or bethesda can get their shit together.

    • mihnt
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      6 months ago

      Alt-tab until you hear the music stop and it will load quicker.

        • mihnt
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          6 months ago

          Downside is you have to keep the seriously lacking, buggy-ass radio on.

        • Restaldt@lemmy.world
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          6 months ago

          Xcom2 had a nice “feature” where if you hit capslock right when the mission starts to load it paused all animations and actually loaded the damn mission far quicker than normal

        • Wogi@lemmy.world
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          6 months ago

          I’ve literally always done this with fallout 4. I think Skyrim too. Not because I thought it was improving anything mind you, it was taking so long that I would tab out to scroll some website while I waited.

    • biribiri11@lemmy.ml
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      6 months ago

      Hah, those are the load times I used to get on my Xbox One with its dinky HDD. At the very least, The Midnight Ride has been updated to post next-gen, and I now get really small loading times (<5 sec) on my SSD. The game feels less rough around the edges, too. Only took 3 hours to set up :,)

    • efstajas@lemmy.world
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      6 months ago

      Super strange because on PS5 the load times are extremely fast since the patch. indoor / outdoor transitions are never longer than 4 or 5 seconds, and quick travel maybe 6 or so

  • 100@fedia.io
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    6 months ago

    let me guess, they still did not learn to add a beta branch for the old version after all the shit with skyrim mods and anniversary edition

    • Agrivar@lemmy.world
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      6 months ago

      I am so glad that Irongate is being much smarter with Valheim. You can opt into the beta and also choose older versions of the game to downgrade to, all within Steam. Very helpful for an early-access game with tons of mods and sporadic updates.

    • FlihpFlorp@lemm.ee
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      6 months ago

      I actually downgraded from Skyrim SE to oldrim in November. I started playing modded after a hiatus after the first big update whatever that was

      Everything a little harder to deal with but at least I don’t have to worry about it updating

      Rip in peace my mod list: from whenever I started to December

      • laughterlaughter@lemmy.world
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        6 months ago

        I don’t understand why people put up with this with a freaking game. I will never pay money to companies that do this stuff. There are literally tens of thousands of games available right now that are perfectly enjoyable.

        • FlihpFlorp@lemm.ee
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          6 months ago

          I get that. For me modding is part of that experience and maybe it’s Stockholm syndrome but Skyrim itself is kinda fun with mods just with how many there are

  • rustyfish@lemmy.world
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    6 months ago

    Yeah I know, the show came out and everyone is hyped because of that. But maybe put those resources into fixing shit in Starfield?

      • deeves@lemmy.world
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        6 months ago

        And you know what? That would be fine.

        If they market it as a side experiment, a AA game, priced at $40.

        But no, they marketed it as Star Citizen 2.

    • Prox@lemmy.world
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      6 months ago

      Starfield can’t be fixed. The game’s issues are rooted in its core - procedurally generated maps, zero-consequence writing, forgettable gunplay. They could fix stuff like base building, giving it an actual purpose, for example. But in order to make exploration and role playing interesting/fun they’d have to effective make a whole new game.

      • Potatos_are_not_friends@lemmy.world
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        6 months ago

        I’m still optimistic. No Man’s Sky, Cyberpunk, and Fallout 76 took their heaping trash and glued things until it became fun. And Starfield has a lot of really good working pieces that can be salvaged.

        But you might also be right. I can’t imagine Bethesda fixing quests or narrative elements.

        • arefx@lemmy.ml
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          6 months ago

          Cyberpunk had a good story and characters, and basis for a game it just was rushed lut the door unfinished. They actually care about making No Man’s Sky better and delivering on their initial promise, then surpassing it when they initially failed and let everyone down. Bethesda doesn’t care. They just want money. They aren’t going to even consider making starfield a good game unless They add an atom shop first and stuff to spend the money on

    • GoodEye8@lemm.ee
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      6 months ago

      Don’t you know Bethesda? They won’t even fix bugs that are thoroughly documented by the community and take 5 minutes to fix. They’re not going to fix a game that is missing entire features.

  • TachyonTele@lemm.ee
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    6 months ago

    Leave Bethsoft alone guys. They’re all out of fun game ideas and need something to do.

  • TheObviousSolution@lemm.ee
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    6 months ago

    Shouldn’t they just beg Bethesda to incorporate the script extenders directly into the new releases or the script extender devs to update?

    • BleatingZombie@lemmy.world
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      6 months ago

      I’m far from an expert with mod development, but this seems like the best way out of the mess they’ve put themselves in. I think modders would come in droves if they made it really easy

  • warm@kbin.earth
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    6 months ago

    Still haven’t updated to the new update. You just have to swap an app manifest file, takes 5 seconds.

    I’m not sure why people with modded setups updated, I guess they had yet to learn that lesson.

  • unalivejoy@lemm.ee
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    6 months ago

    I play vanilla. As long as the updates stop my constant crashes on Linux, update away.

  • pete_the_cat@lemmy.world
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    6 months ago

    So, they’re giving it the Skyrim treatment. I think it’s received about 10 version updates since AE launched like 2 years ago. I ended up downloading a modlist that was 1.5.97 (the original version of Skyrim SE) and ended up sticking with it since it’s future proofed.

    • PolandIsAStateOfMind@lemmy.ml
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      6 months ago

      1.6 mods are also stable now, but of course Bethesda shits out the patches every now and then so you need to downgrade anyway, just to 1.6.

      • pete_the_cat@lemmy.world
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        6 months ago

        They definitely are, I have been using 1.6 for a while, it’s just a pain in the ass to keep updating SKSE mods or those mods that support 1.6 but only older versions because the authors don’t make mods anymore.

  • arefx@lemmy.ml
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    6 months ago

    Bethesda, EA, Ubisoft, Activision Blizzard. All companies I no longer spend my money on.

  • JokeDeity@lemm.ee
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    6 months ago

    I mean, I get it, I do, I love modding… But can’t they just not upgrade or even downpatch?

    • biribiri11@lemmy.ml
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      6 months ago

      It’s not that they can’t, it’s that people are getting blindsided by updates to a game which supposedly hasn’t received updates for over half a decade, and downgrading on Steam is a surprisingly huge PITA. The Midnight Ride recommends patching, fwiw.

        • biribiri11@lemmy.ml
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          6 months ago

          Most tutorials I can find involve enabling the steam cli, then using steamdb to look up the “depots” of previous versions and downloading the old update in chunks, then unpacking and copying the old game files to your install location. Not exactly convenient.

        • biribiri11@lemmy.ml
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          6 months ago

          No, fortunately enough. A FO5 written by Obsidian could be released as a bug-free superset of FO4, but includes the whole USA and the moddinglinked people would still be trying to mod FO4.

        • TachyonTele@lemm.ee
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          6 months ago

          Because the game is old and hasn’t been worked on in years. They’re no reason to even think about turning off updates for it unless you happen to know the random years later update is coming.

          But I learned the hard way awhile ago with Xcom 2. They “update” that all the time, but don’t do anything to the game, is just the shitty launcher they keep updating every month.

        • biribiri11@lemmy.ml
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          6 months ago

          In my particular case, I just didn’t know it was enabled (my modding guide mentioned a way to stop it, but I guess I did it incorrectly). The game hadn’t received updates in half a decade, and I don’t really use Steam for anything else. Apparently, I wasn’t the only one in that boat.

    • Cethin@lemmy.zip
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      6 months ago

      They can. The issue is it’d eventually split the community. Mods that no longer have support will be lost, and the ones that do will either decide it isn’t worth updating each time or have to put up two versions. It also creates needless new work for people, especially the F4SE devs.

      • KuraiWolfGaming@pawb.social
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        6 months ago

        Just look at the current state of Skyrim modding.

        Aside from some still holding to LE. There are the 1.5.97 SE users and the 1.6+ AE users. And there have been at least one or two more updates in the 1.6 line that also caused more issues and require their own dedicated builds of various mods.

        Its fucked