- cross-posted to:
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- pcgaming
- [email protected]
- cross-posted to:
- [email protected]
- pcgaming
- [email protected]
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity: