Can someone explain or point me towards a good tutorial that explains how to match complex curves, like the PS5 side panels?

I want to make a controller stand that sits on top of my PS5 in it’s horizontal position.

I’m most familiar (but still very beginner) with Fusion 360, but I’m open to trying other software if there’s some killer feature that makes this easier.

Any tips appreciated, thanks.

  • IMALlama@lemmy.world
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    9 months ago

    This is basiclly the answer. I like the third but especially. Personally, I would start with a profile gauge, since I don’t think my PS5 has a very simple curve to it, scan it next to a metric ruler on a flatbed scanner, scale the ruler to be dimensionally accurate in fusion 360, iterate a few times and call it good enough.

    I do kind of wonder about the design intent though. I don’t know if newer PS5s are flat, butine isn’t. I imagine the stand won’t want to stay in one place very well. There are ways of solving this, but it will add extra complexity. Why not make a stand somewhere else?

    • FuglyDuck@lemmy.world
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      9 months ago

      I don’t know if newer PS5s are flat, butine isn’t. I imagine the stand won’t want to stay in one place very well. There are ways of solving this, but it will add extra complexity.

      that’s why furniture usually has feet. :) some feet, some rubber dot thingies from amazon… problems solved. Profile guages are also helpful, yes. though one wonder’s why it needs to be perfect? In some ways, that might actually make the stand harder to use. more finicky

        • Kraiden@kbin.runOP
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          9 months ago

          My idea is essentially to match the official stand that ships with it, but flip it and put a stand on the “bottom.” I think it’ll be really nice aesthetically but unfortunately it seems like it’s not as simple as just mirroring it. To tell the truth, I’m probably going to end up going this route anyway, but I feel like I have to at least try the hard way first