• Cloudless ☼
    link
    fedilink
    362 months ago

    The guy seems to be getting increasingly more arrogant. I would rather chat with AI instead of hearing/reading what he says.

    • @fuckyou
      link
      32 months ago

      “AI will take more and more control over society every day, it never sleeps, it never stops, and is here to stay forever!” / AI

  • @[email protected]
    link
    fedilink
    29
    edit-2
    2 months ago

    If you replace my GPU with AI hardware, are you implying that I’m supposed to use this AI hardware to drive my games instead of a GPU? It seems much more plausible that GPU will gain AI capabilities rather than be replaced by AI hardware. Why would I not need a GPU anymore?

    This smells more like a big dream to me than an observation in where the industry is going.

    • @[email protected]
      link
      fedilink
      13
      edit-2
      2 months ago

      They are saying that a hardware AI would be able to replace your GPU’s functionality, so yes, it would be the thing that game developers would use to output pixels to your screen.

      It’s a bold statement in a way, but there’s solid reason behind wanting to make this happen.

      Generative AI is currently capable of creating images that contain extremely complex rendering techniques. Global illumination, with an infinite number of area light sources, is just kind of free. Subsurface Scattering is just how light works in this model of the world, and doesn’t require pre-processing, multiple render passes, a g-buffer, or costly ray casts to get there. Reflections don’t require screen-space calculations, irradiance probes, or any other weird tricks. Transparency is order independent because it doesn’t make sense for it not to be, and light diffuses or diffracts because of course it does.

      Modern high-end GPUs are hacks we have settled on for pushing information into pixels on the screen. They use a combination of a typical raster-based graphics pipeline, hardware accelerated ray tracing, and ai upscaling and denoising techniques to approximate solutions to a lot of these problems.

      There are definitely things that developers would need in order for AI hardware to replace GPUs, such as any kind of temporal consistency, and significantly more control over the resulting pixels.

      And to get both game developers and consumers to transition over you’ll need it to first be part of even low end GPUs for quite a while.

      It’s not a terrible idea at its core. It’s definitely not 5-10 years out, though.

    • @[email protected]
      link
      fedilink
      32 months ago

      I don’t know it seems that Nvidia knows what they are doing. They are still ahead of the game in AI due to the fact that they were trying to be in it before other people. From what I heard from NPR they are like 5-10 years ahead of everybody else in the AI game. Might be a big dream but if they do what they did with AI, it could be possible.

  • @[email protected]
    link
    fedilink
    162 months ago

    I don’t even like upscaling and frame generation, feels fake to me. Show me the real graphics as the game artists made them.

  • @[email protected]
    link
    fedilink
    82 months ago

    hes not entirely wrong given the goals and features currently offered.

    take for example, DLSS upscales and frame generation are “AI” pixels. Nvidia at the current moment is testing a Nvidia AI assisted form of Auto HDR that in practice is better than Windows implementation in terms of brightness contrast (although its a bit too aggressive in color saturation). Were moving to a point where ai has some influence on each individual pixel in the game.

    the compute die on a gpu may just end up surpassing the gpu die size at some point,. making it more of a compute card than a graphics card, similar to how the blackwell reveal die was.

    • @[email protected]
      link
      fedilink
      42 months ago

      What do you mean specifically with compute unit die being bigger than the gpu? As far as I am aware its one single die bundling gpu + cuda etc cores?

      • @[email protected]
        link
        fedilink
        4
        edit-2
        2 months ago

        blackwell introduces nvidia into the age of multi chip based dies, so its amatter of time where components will be sepeate in the same sort of way amd gpu dies have seperated i/o. intels gpus are heading down a similar path. currebtly they are pretty monolithic, but as time progresses, the compute aide of the die may be larger than the graphics on die.

        especially if the idea is that it may happen from 5-10 years

  • @[email protected]
    link
    fedilink
    72 months ago

    Replace? What the fuck is he smoking. Let’s replace gaming with a Roomba while we’re at it.

  • @GrindingGears
    link
    72 months ago

    AI is starting to give me paperless society vibes.

    • @Auli
      link
      32 months ago

      Or self driving cars. It well get to a point not the point everyone is thinking right now and then stall there. Just like everything else, people overhype in the beginining.

      • @GrindingGears
        link
        1
        edit-2
        2 months ago

        Difference is, I want self driving cars. You can have your ferraris and porches, I want a car that drives me to work while I nap in the back.

        Ignoring my wet fantasy for a second though, I get your point and agree. Dare to dream on this one though

  • DebatableRaccoon
    link
    52 months ago

    And just how much will you be charging for that privilege?

    • @fuckyou
      link
      12 months ago

      Nothing, at first, and even then you will always have access to the “Free Tier” processing of the hardware!

  • @krnl386
    link
    32 months ago

    And what will run the AI that replaces your GPU? GPUs of course (rebranded as “AI accelerators”). So yeah, win-win for team green.