alessandro to PC Gaming · 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up160arrow-down12cross-posted to: [email protected][email protected]
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro to PC Gaming · 1 year agomessage-square9fedilinkcross-posted to: [email protected][email protected]
minus-squareI Cast Fist@programming.devlinkfedilinkarrow-up2·1 year agoProbably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
That wouldn’t surprise me at this point