alessandro to PC Gaming · 2 years agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9linkfedilinkarrow-up160arrow-down12cross-posted to: [email protected][email protected]
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro to PC Gaming · 2 years agomessage-square9linkfedilinkcross-posted to: [email protected][email protected]
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up5·2 years agoI make very short games for no money, and even I know you do the last part early and the first part late.
I make very short games for no money, and even I know you do the last part early and the first part late.