alessandro to PC Gaming · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up160arrow-down12cross-posted to: [email protected][email protected]
arrow-up158arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comalessandro to PC Gaming · 8 months agomessage-square9fedilinkcross-posted to: [email protected][email protected]
minus-squareME5SENGER_24@lemmy.worldlinkfedilinkarrow-up17·8 months agoWhich is probably why I never finished and never will. Half-assed and it shows
Which is probably why I never finished and never will. Half-assed and it shows