• Venator@lemmy.nz
    link
    fedilink
    arrow-up
    97
    ·
    10 months ago

    Reminds me of how I made tic tac toe game for my first university assignment 🤣

    • jaybone@lemmy.world
      link
      fedilink
      arrow-up
      41
      ·
      10 months ago

      That has a finite number of moves. And then you could possibly generate the code based on that finite set.

      • Shard@lemmy.world
        link
        fedilink
        arrow-up
        42
        ·
        10 months ago

        Chess technically has a finite number of moves. Although its a huge number and some have theorized its larger than the number of atoms in the known universe.

        • Albbi
          link
          fedilink
          arrow-up
          11
          arrow-down
          4
          ·
          10 months ago

          Technically it’s infinite, but that’s because of a stalemate. You can keep repeating the same moves over and over.

            • my_hat_stinks@programming.dev
              link
              fedilink
              arrow-up
              10
              ·
              10 months ago

              It’s not just repeated moves, a draw can be called if the board is in the same state 3 times at all during the game; if you get to the same position 3 times using different moves that still counts, even if it was a white move the first two times and a black move the third.

              The game also ends after 50 moves with no captures or pawn moves so you can’t play indefinitely by just avoiding those board states. Interestingly those two moves also make it impossible to return to a previous board state (pawns can’t move backwards, extra pieces are never added) so if you’re enforcing both rules in code you can safely discard previous board states every time you reset the move counter.

            • jaybone@lemmy.world
              link
              fedilink
              arrow-up
              4
              ·
              10 months ago

              But it’s a state machine, and you could easily contrive scenarios for infinite moves, without stalemate.

  • SuperDuper@lemmy.world
    link
    fedilink
    arrow-up
    86
    ·
    10 months ago

    YandereDev coding chess.

    Also who has a variable to store an input and decides to name it “player”?

    • Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      26
      ·
      10 months ago

      Tldr Estimated total number of legal chess positions is (4.822 ± 0.028) * 10⁴⁴

    • iAvicenna@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      10 months ago

      “John Tromp and Peter Österlund estimated the number of legal chess positions with a 95% confidence level at ( 4.822 ± 0.028 ) × 10^44, based on an efficiently computable bijection between integers and chess positions.”

      %95 confidenece level? Did they make a poll?

    • Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      35
      arrow-down
      1
      ·
      edit-2
      10 months ago

      I have a better odd/even function:

      bool isEven( long long x ) {  
        if ( x < 0 ) x = -x;  
        if ( x == 1 )  
          return false;  
        if ( x == 2 )  
          return true;  
        return isEven( x - 2 );  
      }
      

      This will work for both negative numbers and arbitrarily large integers. I’ve tested it up to 26 but I’m pretty sure it will work up to infinity.

      Though serious question: Why are these forums coded in such a way that they ignore single newlines? How hard is it to replace a newline with a br tag?

      Edit: added two spaces, should look much better.

      Edit2: just looks a bit better lol

      Edit3: better now?

      • oktoberpaard@feddit.nl
        link
        fedilink
        arrow-up
        18
        ·
        10 months ago

        It’s Markdown syntax. You can actually format it nicely in a code block:

        bool isEven( long long x ) {
          if ( x < 0 ) x = -x;
          if ( x == 1 )
            return false;
          if ( x == 2 )
            return true;
          return isEven( x - 2 );
        }
        

        You do that by adding ``` above and below it. To force single line breaks, you can terminate your sentences with two spaces, or a backslash.

        • Buddahriffic@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          10 months ago

          Ah thank you, the editor in connect isn’t great and doesn’t have the markdown guide or buttons for the preformatted block, so I couldn’t find the character combo to use it (and never would have guessed that lol). Also it keeps giving an error when I edit, though the edit is going through.

      • ApexHunter@lemmy.ml
        link
        fedilink
        arrow-up
        10
        ·
        edit-2
        10 months ago

        Is this meant to be a joke or is it intended to be a serious solution?

        Asking for someone who lacks a sense of humor.

        Ok, fine, I’m asking for me. That person is me.

        • Buddahriffic@lemmy.world
          link
          fedilink
          arrow-up
          13
          ·
          10 months ago

          I want to see how you’d reply if I said it was serious. So let’s go with that. This is the best way to determine if a number is even in c/c++.

          • ApexHunter@lemmy.ml
            link
            fedilink
            arrow-up
            7
            ·
            edit-2
            10 months ago

            The reply would have been return x % 2 == 0, or if you wanted it to be less readable return !(x&1).

            But if you were going for a way that is subtly awful or expensive, just do a regex match on “[02468]$”. You don’t get a stack overflow with larger numbers but I struggle to think of a plausible bit of code that consumes more unnnecessary cycles than that…

            • Buddahriffic@lemmy.world
              link
              fedilink
              arrow-up
              4
              ·
              10 months ago

              The less readable one is faster, though I’d be surprised if the compiler doesn’t generate the same code for both of those options with optimizations enabled.

              I like the regex one as another unnecessarily complicated way of doing it. It also involves a string conversion.

              The way that was being hinted at before my reply was a large series of if statements: is it 2? 4? 6? 8? And so on. It’s plausible in that I could see a beginner programmer using that method. And honestly, knowing how people can get pigeon holed into looking at a problem from some weird angle but still having the determination to figure it out, most solutions are plausible. Often when they get pointed in a better direction, it’s not so much a case of them learning something new as it is a facepalm kinda moment where they feel embarrassed at not seeing that. I’ve done it myself many times lol.

              It’s always funny seeing someone use the wrong tool for the job but still getting the job done, even when it’s me.

                • Buddahriffic@lemmy.world
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  10 months ago

                  Awesome, thank you for that link. I should have guessed this was a thing but it hadn’t even occurred to me.

                  And yeah, it is surprising that clang doesn’t treat mod power of 2 as a special case. It looks like I can’t type in code on mobile, does clang handle divide by power of 2 as a idiv or shift?

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        8
        ·
        10 months ago

        For large numbers, you might get a stack overflow. Depends on whether the compiler recognizes that it’s a tail recursion and then handles it appropriately.

        As for why Lemmy ignores single newlines, that’s because it uses Markdown for its comment syntax, which happens to handle newlines that way. If you want a single newline to display, you have to add two spaces at the end of the line.

        Here, you really would have wanted to use a code block, though, which you can create with backticks

        ```
        like
        so.
        ```

        Normally, this would display “like so.” in a monospace font and handle newlines as you expected:

        like
        so.
        
        • Buddahriffic@lemmy.world
          link
          fedilink
          arrow-up
          9
          ·
          edit-2
          10 months ago

          Just need to add some code that saves the base stack pointer, detects when the stack is about to run out, then saves the current number, resets the stack to the original pointer but now with the current number as x and continues on to fix the stack overflow issue. You don’t even have to restore the stack when it’s all unwinding!

          The integer overflow issue would be more complicated to solve except it isn’t really an issue because chopping off the upper bits doesn’t affect the eveness of a value.

          Oh and I thought of a quick way to verify the result of the algorithm. It should give the same result as this expression that you can use in your test suite:

          !(x & 1)
          

          Edit: um, new formatting problem… And that amp shows up in the edit box so it might even keep expanding.

      • Sotuanduso@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        10 months ago

        Some quirk of this version of Markdown I think.
        Try putting two spaces at the end of a line before your single newline.

  • TootSweet@lemmy.world
    link
    fedilink
    English
    arrow-up
    38
    ·
    edit-2
    10 months ago

    I’ve seen someone code that way. Not since high school, but that’s a way that some people think coding works when they start out writing code.

    This person was trying to write a game in (trigger warning: nostalgia) QBasic and had it drawing kindof a Pacman kind of character. And in pseudocode basically what he was doing was:

    // Draw character with mouth open at (100, 100)
    moveCursorTo(100, 100)
    drawLineFromCursorAndMoveCursor(116, 100)
    drawLineFromCursorAndMoveCursor(108, 108)
    drawLineFromCursorAndMoveCursor(116, 116)
    drawLineFromCursorAndMoveCursor(100, 116)
    drawLineFromCursorAndMoveCursor(100, 100)
    
    // Wait for half a second.
    sleepSeconds(0.5)
    
    // Draw character with mouth closed at (101, 100)
    moveCursorTo(101, 100)
    drawLineFromCursorAndMoveCursor(109, 100)
    drawLineFromCursorAndMoveCursor(117, 108)
    drawLineFromCursorAndMoveCursor(109, 116)
    drawLineFromCursorAndMoveCursor(101, 116)
    drawLineFromCursorAndMoveCursor(101, 100)
    
    // Wait for half a second.
    sleepSeconds(0.5)
    
    // Draw character with mouth open at (102, 100)
    moveCursorTo(102, 100)
    drawLineFromCursorAndMoveCursor(118, 100)
    drawLineFromCursorAndMoveCursor(110, 108)
    drawLineFromCursorAndMoveCursor(118, 116)
    drawLineFromCursorAndMoveCursor(110, 116)
    drawLineFromCursorAndMoveCursor(102, 100)
    
    // Wait for half a second.
    sleepSeconds(0.5)
    
    ...
    

    He hadn’t gotten to the point of working in user controls. (Like “change direction to ‘up’ when user presses the ‘up’ key” or whatever.) And understandably had no idea how that would work if/when he got that far.

  • xlash123@sh.itjust.works
    link
    fedilink
    arrow-up
    13
    ·
    10 months ago

    Reminds me of when I downloaded Tic Tac Toe for my graphing calculator in high school. It wasn’t this verbose, but the original author copy pasted the logic for each turn. Even I knew this was awful, so I refactored it to use a loop.

  • iAvicenna@lemmy.world
    link
    fedilink
    arrow-up
    12
    ·
    10 months ago

    what if you write an algorithm that will produce the necessary code for each possible move, so you don’t have to type them all manually

  • SeismicNote@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    10 months ago

    When I was learning c++ in high school, I made a working 10x10 implementation of Conway’s Life before I had learned about arrays.

    Even then I didn’t do it like this. Just had 200 variables for the front and back buffers, and one big function with individual checks for each grid coord variable to check it’s neighbors.