It’s good practice!

  • The Bard in Green@lemmy.starlightkel.xyz
    link
    fedilink
    arrow-up
    49
    ·
    5 months ago

    One of the highlights of all D&D games I’ve ever played was

    • Finally levelling to the point I could cast 7th level spells, while the party was trapped on some awful demiplane where strange creatures were coming out of cracks in reality and just beating us to shreds.

    • Learning Mordenkanen’s Magnificent Mansion.

    • Casting it so the party had some where to go rest and escape.

    • Taking the party on a tour of the mansion and getting super prissy about it. “Here’s the kitchen. Here’s the living room, no feet on the couch! The guest rooms all have private bathrooms, everybody better wash up, and send your dirty clothes to be laundered before you touch ANY furniture!”

    That game continued to epic level and that character (who I had played starting from first level over the course of YEARS) created this spell using the 3.5 Epic Spell development rules. It is the best spell ever.

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      arrow-up
      42
      ·
      5 months ago

      I think, the first casting of MMM always needs a dedicated scene where the rest of the party get to explore what the wizard has made for them. It’s a massive opportunity for creativity with the players, and as a DM you can just take a load off and let the wizard player run the session for a while, explaining all the cool things they incorporated.

      The first time I cast MMM in 5e, it was with my pyrophobic gnome librarian wizard, Neff. She build a special room for each member of the party to cater to their needs, and I built a map for it (we were on VTT)

      • The Bard in Green@lemmy.starlightkel.xyz
        link
        fedilink
        arrow-up
        16
        ·
        edit-2
        5 months ago

        That’s awesome. I love the attention to detail for each party member (which is exactly what we would expect from you). I bet there’s a story behind the dragon skull and the piano. I wish I still had my mansion maps from that epic game (it was about ten years ago).

        • Ahdok@ttrpg.networkOP
          link
          fedilink
          arrow-up
          9
          ·
          5 months ago

          The piano is actually there because we needed a ballroom to entertain some NPCs for a political summit. Several of the servants in the mansion were skilled in instrument use, so we made a small area for performers.

          The Dragon Skull is in the sand of a fighting/training pit for the party’s fighter. She basically took out a red dragon single-handedly during one of our adventures, and it’s a replica of that dragon’s skull that we couldn’t take away as a trophy because the dungeon collapsed.

    • AFallingAnvil
      link
      fedilink
      arrow-up
      5
      ·
      5 months ago

      Just wanted to say I love that spell you made, that’s really cool!

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      arrow-up
      41
      ·
      5 months ago

      It’s important training! don’t want to get rusty.

      (Real reason) - The rest of the party have a lot of credibility and renown in Waterdeep, due to having done quite a lot of very overt acts of heroism. They’re recognized by the Lord Protector as heroes of the city, and they are widely known to be powerful adventurers.

      Razira joined the party later and, while Konsi knows she’s a big damn hero, nobody else seems to know this or view Razira as being that important. Konsi’s constantly looking for opportunities to have Razira perform impressive heroic feats (like catching a falling person out of the sky) in public, so she gets a reputation that matches how awesome she is.

    • cm0002@lemmy.world
      link
      fedilink
      arrow-up
      15
      ·
      5 months ago

      Oh! That’s probably why they’re only on the Sending Stone Basic plan

      They should at least move to the Sending Stone Basic+ plan and get 2 messages/day

      • Ahdok@ttrpg.networkOP
        link
        fedilink
        arrow-up
        3
        ·
        5 months ago

        I legitimately think it’d be cool if the base sending spell had “at higher levels, you can send an extra pair of messages in the conversation for each level above level 3”

  • Ahdok@ttrpg.networkOP
    link
    fedilink
    arrow-up
    26
    ·
    5 months ago

    Sorry for the small text size (vertical format haha) - if you click on it enough times it’ll show full size.

  • itslilith@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    19
    ·
    5 months ago

    Adorable! As always

    I also love the attention to detail, that the reply is exactly 25 words long. Konsi planned this out

    • Ahdok@ttrpg.networkOP
      link
      fedilink
      arrow-up
      15
      ·
      5 months ago

      That’s why Faelys is holding that paper up - so she can read it and not mess it up.

  • aeronmelon@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    5 months ago

    That’s genuinely adorable. And the brain on her for coming up with such a silly but clever scheme.

  • HipsterTenZero@dormi.zone
    link
    fedilink
    arrow-up
    10
    ·
    5 months ago

    Cute~

    also, like, yeah all the time. One day I’ll be able to bust out my lumberjack wizard who just runs a protector tree + shape wood + shrink item factory, but alas I am for now relegated to my hedge hogman breaker’s quest for the 7 forbidden dances.

  • HobbitFoot @thelemmy.club
    link
    fedilink
    English
    arrow-up
    10
    ·
    5 months ago

    Great comic!

    Also, this is why when I rolled a storm sorcerer, I made his background a blacksmith where his abilities helped him to maintain a forge.