• umbrella@lemmy.ml
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      4 months ago

      yeah but then it will only really work if the developers decide to implement it.

      • conciselyverbose@kbin.social
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        4 months ago

        That’s how it has to be.

        Hijacking a game’s execution willl get you banned from anything with any kind of anticheat every time.

          • conciselyverbose@kbin.social
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            4 months ago

            There’s a lot of super invasive stuff companies are doing that I don’t support, but hijacking execution to inject code is something they won’t and shouldn’t permit. (If they’re detecting it by touching the kernel they should be in prison, but with any legitimate methods they have at their disposal, if they can detect anyone hijacking their execution, it should always be a ban. There is no legitimate source or way to do that in a competitive game.)

            AMD working with the companies directly to patch in what they need is the only way it can work. Just shipping that code was insane.

            • umbrella@lemmy.ml
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              4 months ago

              I mostly agree. I’m assuming AMD working with the companies also means anticheat will be adjusted to allow it.

            • bouh@lemmy.world
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              4 months ago

              So you argue that video game anti-cheat should prevent good technology from existing. Cool cool cool.

          • null@slrpnk.net
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            4 months ago

            yeah but then it will only really work if the developers decide to implement it.

    • PenguinTD
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      4 months ago

      Yeah, make it part of the build like FSR3 is better cause whitelist external DLLs doesn’t work.(creates entry point to read your game’s memory)