• Stamets@lemmy.worldOP
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    11 months ago
    1. That is a pretty huge assumption. However I somehow did forget you just get to choose levels at level up. I don’t fuckin know how.

    2. This is super pedantic but considering everything relies on specifics, you just killed your train by saying “by crushing the mote”. If the mote is destroyed then the spell disappears and you do not regain spell slot. A creature has to use its action to cast the spell for it to do so.

    3. That being said, all of this relies pretty heavily on you taking this rest within an hours travel from the BBEG. The motes themselves only last an hour. So you can have a ton of familiars up but the beads that they have to activate? Those have a timer. The vast majority of situations will simply not allow you to be that close to the BBEG and have enough time that he doesn’t notice people chilling and preparing to explode his life.

    4. It would still not be instant casting. Each familiar, in combat, rolls its own individual initiative and gains its own turn. So you would swarm the initiative with different familiars with spells, sure, but the likelihood of instant casting is essentially 0%. Not entirely, but the odds are so insanely low that they would all go at the same time at the start of initiative.

    5. It requires an action to dismiss a familiar so you cannot cast the spell and then dismiss them for unbreakable concentration.

    I mean it works in theory, kinda, but it would never work in practice.

    • Troy
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      11 months ago

      I agree. It’s very situational, requires huge investment in prep, an extra five slots (for catnap), familiars all ready to go, probably a surprise round to get all the spells off together, and a bunch of other insane ideal circumstances. A smart enemy wouldn’t be caught flat-footed like that either.

      The less broken things are just to give your other party members their own familiar, give other party members a single wizard self buff (like Shadow Blade), or combat cast something like Leomunds Tiny Hut. All of which requires downtime or precombat prep.

      Wizards are broken in general. This one is just more broken than others.

      • Stamets@lemmy.worldOP
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        11 months ago

        But again, only broken if your DM doesn’t have a spine. It relies entirely on getting everything you need and hitting green lights at every intersection. That’s just not… realistic.