• littleblue✨@lemmy.world
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      6 months ago

      Spore had so many of my young hopes riding on it… 🥹

      edit: purchased on Steam to send $5 to the dev team just now!✌🏽

    • Shou@lemmy.world
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      6 months ago

      Elysium Eclipse is much, much closer to spore. Thrive is a very different kind of game.

      • bhmnscmm@lemmy.world
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        6 months ago

        Thanks for the recommendation! I haven’t heard of Elysian Eclipse. It definitely seems like it’s trying to fulfill the Spore concept.

  • AutoTL;DR@lemmings.worldB
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    6 months ago

    This is the best summary I could come up with:


    Thrive is an in-development Early Access open source evolution sim, much like life itself it continues to evolve and a new release version 0.6.4 brings changes to ensure the foundation is solid.

    With the release the developers do say there’s not a lot new to show in terms of gameplay, because it was focused on a “massive rework in the functionality of Thrive’s background processes” which includes a “brand new physics engine complete with better performance”.

    Refactored the entire microbe gameplay code to use an Entity Component System (ECS) architecture and a different physics engine (Jolt).

    Added a native C++ library for Thrive that has the physics engine integration for now but we can in the future move computation heavy parts of the game there that might benefit performance.

    Improved the visuals of the organism statistics panel and added / updated related tooltip icons as well.

    Added 3D panorama backgrounds for various patch types for the late multicellular underwater part.


    The original article contains 374 words, the summary contains 160 words. Saved 57%. I’m a bot and I’m open source!

  • pantyhosewimp@lemmynsfw.com
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    6 months ago

    Entity-Component is so foundational I can’t imagine starting without it. Good on them for changing to that architecture tho