I’m fairly new and don’t 100% understand it yet, but instances are run on servers that require money. Are we heading towards seeing ads or subscriptions to raise funds instead of relying on donations to cover overhead?

Especially with the influx of new users. Hardware upgrades are needed.

  • millie@lemmy.blahaj.zone
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    1 year ago

    It really does sometimes seem like a lot of people just go through life working and killing time. There are definitely people living their lives for themselves, but I think it’s a pretty foreign concept for some folks who’ve bought heavily into a commerce-focused culture.

    • jadero
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      1 year ago

      Yes, I agree. My perception of hobby communities, at least the online ones, is that there is an inordinate amount of time spent trying to figure out how to monetize what used to be seen as a primarily recreational activity.

      I know that some of it is self defense, in the sense that some hobbies are expensive enough to stretch a budget to the breaking point.

      Some of it is likely due to incomes not keeping up with the cost of living and, of course, some people are budding entrepreneurs.

      But it seems to me that there are a lot of people who feel that it’s not reasonable to have a hobby that has no income potential.

      • millie@lemmy.blahaj.zone
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        1 year ago

        Right! Even where you can monetize your hobby, if you’re not in it for the sake of your own personal passion, what’s the point?

        Great art comes from passion and artistic integrity, not from trying to slap together some garbage to make a buck. If you happen to make money in the process, awesome, but if that’s your whole motivation it’s going to come across in your work and put a bit of a stink on the whole endeavor.

        There’s a world of difference between art being enabled by commerce and art being created for the money. The second is self-defeating.