Is coop better? I played it with a friend thinking it’d let you be able to go through missions together, but ended up not being the case. Was incredibly odd being marketed as multiplayer but being more a solo experience.
Not really. Fallout 76 is the same sort of bland grind-fest you can find in any MMO. The main storyline is ok, but the world, crafting and just everything else about the game is designed to push you towards the normal MMO “grind this quest 10,000 times to improve your gearscore” gameplay. It also leans heavily on punishing you for not subscribing to “Plus”; so, imagine the weight problems you have in a normal Bethesda game, except now you also have weight limits in your one container at home. It is manageable, but it’s a pretty obvious ploy to convince you to pay for Plus.
If what you really want is “Fallout, except I get to bring a friend instead of a worthless companion”, Fallout 76 isn’t really it. It’s probably worth playing with a friend just long enough to complete most of the main quest line; but, the late game is crap. You will hit a point where all you are doing is daily quests to grind some faction’s reputation. When you hit that stage, it’s time to move on.
I don’t play it multiplayer, but normally, my understanding is that if you’re on a team and enter an instanced area together, you see the “team leader’s view” of instanced areas. You can do quests co-op, though it’ll only advance that one player’s “view” of the world. Were you guys maybe not on a team? Or maybe you tested it by seeing if a non-leader’s view of the world had advanced?
Is coop better? I played it with a friend thinking it’d let you be able to go through missions together, but ended up not being the case. Was incredibly odd being marketed as multiplayer but being more a solo experience.
You can play missions with other players as long as you join their instance when going through interiors, it’s not perfect.
Not really. Fallout 76 is the same sort of bland grind-fest you can find in any MMO. The main storyline is ok, but the world, crafting and just everything else about the game is designed to push you towards the normal MMO “grind this quest 10,000 times to improve your gearscore” gameplay. It also leans heavily on punishing you for not subscribing to “Plus”; so, imagine the weight problems you have in a normal Bethesda game, except now you also have weight limits in your one container at home. It is manageable, but it’s a pretty obvious ploy to convince you to pay for Plus.
If what you really want is “Fallout, except I get to bring a friend instead of a worthless companion”, Fallout 76 isn’t really it. It’s probably worth playing with a friend just long enough to complete most of the main quest line; but, the late game is crap. You will hit a point where all you are doing is daily quests to grind some faction’s reputation. When you hit that stage, it’s time to move on.
I don’t play it multiplayer, but normally, my understanding is that if you’re on a team and enter an instanced area together, you see the “team leader’s view” of instanced areas. You can do quests co-op, though it’ll only advance that one player’s “view” of the world. Were you guys maybe not on a team? Or maybe you tested it by seeing if a non-leader’s view of the world had advanced?
https://www.reddit.com/r/fo76/comments/omf02s/how_to_do_instanced_quests_together_with_teammate/