I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.


In 5E we always played with Drinking a Potion was a bonus action if you had it ‘on your belt’. Meaning everyone would have one potion they picked to be in a ‘ready’ state.

In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.

In 5E we basically ignored Encumbrance and just made a judgement call is something was ‘too much’. (13th Age already does this in the rules)

  • DerisionConsulting
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    1 year ago

    Most GMs I know will cherry-pick some of the better ideas from the different game systems they’ve run and bring them into new games.

    In nearly every system I’ve run, I use the “re-roll initiative every round of combat” from Shadowrun as it doesn’t seem to interact negatively with most games, and it makes combat much less static.

    • small_crow
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      1 year ago

      I like that as a concept, it would definitely shake things up each round, but I feel like it would drag down the pace of combat. I try to avoid initiative calls wherever possible because I hate stopping to write down a bunch of numbers and shuffle them into descending order.