• bionicjoey
    link
    fedilink
    English
    arrow-up
    28
    ·
    edit-2
    8 months ago

    I guess you were expecting a very different game. I would challenge calling that “poor execution” though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game’s biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.

    Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.

    • Jochem@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      8 months ago

      I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking “this game is one of a kind”. It does take a while to get used to, but it certainly has its charm.

      • Aganim@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        8 months ago

        Or getting a “quest failed” because you told an NPC “we’ll meet up later” instead of “we’ll travel there together”, and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂

      • bionicjoey
        link
        fedilink
        English
        arrow-up
        4
        ·
        8 months ago

        Yeah I love when games make time matter like that.