• setVeryLoud(true);
    link
    fedilink
    arrow-up
    18
    ·
    9 months ago

    Could be simply a way to make sure the button never moves again. I would have simply taken out the knob, personally.

    • hstde@feddit.de
      link
      fedilink
      arrow-up
      28
      arrow-down
      1
      ·
      9 months ago

      It could be about sending a message.

      A missing knob is easy to fix. Bolting a wrench to the housing holding the knob in place is very explicit. It screams “don’t touch”

      • setVeryLoud(true);
        link
        fedilink
        arrow-up
        16
        ·
        edit-2
        9 months ago

        Idk to me it screams “solve this puzzle and win a free wrench” /s

        I like the creativity of it, and it does solve the problem in a way that’s user-safe. I thought of removing the knob because that’s what I do with my barbecue as I store items on the grill when not in use. Remove knobs, put on grill, close barbecue, cover.

        • Omega_Haxors@lemmy.ml
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          9 months ago

          Idk to me it screams “solve this puzzle and win a free wrench” /s

          What too many video games does to a mfer 😄

    • octobob@lemmy.ml
      link
      fedilink
      arrow-up
      17
      ·
      9 months ago

      I work on industrial controls. Very likely that the switch is momentary, meaning it’ll go back when released.

      Sometimes there’s a little piece of plastic in them to remove the momentary setting, but this works too lol. Fuck it, it’s maintenance.

      • setVeryLoud(true);
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        9 months ago

        That actually makes sense, thank you for the tidbit!

        Still kind of an overkill solution, but at least it’s funny