This was my attempt to create a a SNES to Bluetooth adapter. It works but the average latency was 18.35ms, which I think is too much to be considered a good controller.

  • thanks_shakey_snake
    link
    fedilink
    English
    arrow-up
    3
    ·
    9 months ago

    Yeah, I get that. Do you have any sense of whether that’s a limitation of the ESP32, or with your implementation?

    • v1605@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      It’s really hard to judge without additional testing, I’m always more likely to blame my code than hardware. My guess would be something in the stack, be it my code or the library that puts it above a frame but that kind of investigation is more than I want a hobby project to be.

      • Croquette@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 months ago

        I think the esp32 maximum throughput is 700 kbps, so you might be able to get a better performance.

        I don’t have much experience with the esp32, but the first thing I would do is just a spoof program that sends simulated inputs, and see how’s the latency without any other functionalities.

        That will give you a good idea if the problem is your code or the stack (its not infaillible though).

        • v1605@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          3
          ·
          9 months ago

          Yeah one approach is that BLE-Gamepad library supports gpio pins as button inputs, so in theory I could get a baseline of what the Bluetooth stack of the library is by soldering the jst connector to connect the Arduino (that triggers the button presses and measures the result from the Mister SNAC port).

          Otherwise I’d basically have to develop my own controller code to port onto various Bluetooth stacks for testing, but that seems like more than I want to do right now.