• ILikeBoobies
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    10 months ago

    FSR has always been open source

    Nvidia just refuses to use it

    • conciselyverbose@kbin.social
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      10 months ago

      It’s not like they’re blocking their cards from running it.

      They’re not replacing DLSS with it because it’s a huge downgrade.

      • ILikeBoobies
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        10 months ago

        Fsr 1 Nvidia would have to make work

        FSR 2 AMD made work but Nvidia would have to allow it

        FSR 3 Nvidia no longer has a choice

        • conciselyverbose@kbin.social
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          10 months ago

          Nvidia doesn’t care.

          They’re just not wasting resources working on it because it’s not remotely comparable to DLSS. The quality isn’t comparable and the resource use isn’t comparable (because the entire point of DLSS is that Nvidia added separate hardware to do a far better, far more efficient job at it). Why would they go back and add something that’s just doing a worse job copying their tech?

          • ILikeBoobies
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            10 months ago

            Since it is open source they could push their optimizations upstream and having both companies working on a uniform solution is better for everyone

            (I guess not better for Nvidia’s monopoly since they have worse cards)

            • conciselyverbose@kbin.social
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              10 months ago

              No, they could not. AMD cards don’t have any of the hardware to execute the same or similar operations. Executing the same code without tensor cores to accelerate them would tank performance, which is the entire reason you get less performance gain for far worse image quality with FSR in the first place.

              The literal only thing AMD’s hardware is competitive at is raw traditional raster performance, because Nvidia has better designs that leverage hardware features to accelerate portions of the ray tracing and upscaling workloads much more efficiently.

              AMD is trying to copy hardware features with software, and it’s not comparable.