“The Set Booster and Draft Booster are being combined into a new type of booster we’re calling the Play Booster.”

  • prodigalsorcerer
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    1 year ago

    It’s actually not a huge change. Four common slots from the current draft booster are turning into three slots:

    • 87.5% common/12.5% list
    • Wildcard - Literally anything, including just another normal common from the main set
    • Foil - Usually common, but same foil rarity distribution as far as I can tell

    So for draft, not much is changing in the average pack.

    • Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      edit-2
      1 year ago

      Considering about 33% of a set is rares, yeah, it is a big change. Looking at draft, that’s a 96% chance to open one more rare, and 83% chance to open two. If my math is right, that’s 13 more rares in a pod on average. (Don’t math while waking up) The correct figure would be ~16 extra rares per pod.

      • prodigalsorcerer
        link
        fedilink
        arrow-up
        4
        ·
        edit-2
        1 year ago

        I think it’s just 8 extra rares/mythics per pod.

        Assuming all the special guests are r/m, The List slot has 3.12% chance of being a rare.

        About 1/7 (14.3%) foils is r/m.

        We don’t know the distribution of rarity in the wildcard slot, but I’ll use the same distribution as the foils for a reasonable estimate.

        That makes (3.12+14.3+14.3 ~=) 32 extra rares per 100 packs, or just under 8 per 24 packs.

        • Ech@lemm.ee
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          Regarding the specific chances, considering they detailed the odds for the List spot but not the wildcards, I think it’s more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it’s usually about 33%.

          As for the math, I definitely went about it wrong (I was using 1-pn for some reason, and I also did that wrong somehow). The right result would be closer to 16 rares per pod.

          • prodigalsorcerer
            link
            fedilink
            arrow-up
            4
            ·
            1 year ago

            I think it’s more reasonable to assume chances are equal to the percentage of rares in a given set, which can vary dramatically, but I believe it’s usually about 33%.

            Why would they not adjust for rarity in this slot? They do it in all the other slots - it seems like a big leap to think that any specific common that can appear in this slot is equally as likely as any specific mythic.

          • prodigalsorcerer
            link
            fedilink
            arrow-up
            4
            ·
            edit-2
            1 year ago

            Sorry for the double post, but I thought you might be interested to see this.

            MaRo has posted the odds. So looks like 8.88 packs per draft will have 2 rares, 0.96 packs per draft will have 3 rares, and <0.24 packs per draft will have 4 rares, for resulting in roughly (8.88 + 0.96*2 + 0.24*3 =) 11.52 extra rares per draft.

            • Ech@lemm.ee
              link
              fedilink
              English
              arrow-up
              3
              ·
              edit-2
              1 year ago

              All good! Thanks for sharing. Ultimately still too much variation, imo.