lol. lmao.

  • Skyline969
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    9 months ago

    It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?

    Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.

    • mint@beehaw.orgOP
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      9 months ago

      i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding

      • Icalasari@kbin.social
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        9 months ago

        Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days

        • ObiGynKenobi@beehaw.org
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          9 months ago

          This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.

          • SkyeStarfall@lemmy.blahaj.zone
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            9 months ago

            I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.

            Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

            • ObiGynKenobi@beehaw.org
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              9 months ago

              Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.

                • ObiGynKenobi@beehaw.org
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                  9 months ago

                  My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.

                  Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.

      • WarmSoda@lemm.ee
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        9 months ago

        Fuck yeah. Give me passion projects made by people having a great time any day of the week.

    • empireOfLove@lemmy.one
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      9 months ago

      This infinite growth is annoying as both a developer and a player.

      wait until you find out what the world economy is built on…

    • Alabaster_Mango
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      9 months ago

      I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a “lower” graphics game with style than a 100GB game with exquisitely modeled sandwiches.

      Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.

      Not saying Dishonored didn’t age tho. It does have that 2012 feel, lol.

        • DrPop@lemmy.one
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          9 months ago

          Borderlands even looks great on potato settings, , graphics are nice and all but being able to tell what I’m looking at is more important and sometimes that said gets lost in the highest graphics range.

    • FeelzGoodMan420@eviltoast.org
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      9 months ago

      No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.

      I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?

      • Skyline969
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        9 months ago

        Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.

        It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.

        Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.

        • FeelzGoodMan420@eviltoast.org
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          9 months ago

          Are you questioning whether a typical person can tell the difference between 1080p SDR and 4k HDR? If so, yes. Anyone can tell.

          Also it does not cost $5,000 to watch 4k HDR.

          Nothing you said makes sense.

    • stardust
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      9 months ago

      I’m still at a point where I’m more than satisfied with PS4 era graphics and would rather just see better performance. But, these publishers just keep pushing graphics more and more. Meanwhile I’m happily enjoying my backlog of older titles instead of pre-ordering these new system demanding titles.

      • Skyline969
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        9 months ago

        Much more important than graphics is framerate. 1080p is more than enough as long as it maintains a consistent 60FPS or higher. The fact a high budget game like Starfield is capped at 30FPS is unfathomable.

        What would be better is if game companies focused on releasing games that worked but had lower res textures. Then eventually release a patch supporting higher res textures. Hell, charge for it if they want another means of double-dipping on games. But a game should be 100% functional on day one, not the polished turds being churned out today.

        It’s one thing I miss about old consoles with no internet access. You released a working game or your game flopped. Too many flops, your company folds. Like it deserves to. Shit companies make shit games, good companies make good games.