• CileTheSane
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    9 months ago

    And yet after everything that happened with Diablo Immortal, Diablo 4 was apparently Blizzard’s best selling game ever.

    If the customers don’t care why should the company?

    • Duamerthrax@lemmy.world
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      9 months ago

      I think Blizzard not taking any real damage from their anti-consumer BS is why I don’t respect people who identify as Gamers™. I still play games, mainly from indie devs, but identifying as a gamer just means you’re a mark for scummy companies.

      • Lemminary@lemmy.world
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        9 months ago

        That’s a weird blanket to throw. I can think of a few people I know including myself who don’t fit that description but still would consider ourselves as gamers if someone asked.

        • Duamerthrax@lemmy.world
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          9 months ago

          I’ve been to enough LAN parties and various conventions. The most obnoxious gamers have always been the ones that make it part of their identity, which in the year 2023, is mainstream and just another form of consumerism. There’s a difference between “I play video games after work” and being a Gamer™.

      • Narauko@lemmy.world
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        9 months ago

        Some of us have completely dumped ActiBliz permanently. The existence of Overwatch 2 was my final straw as it turned out Bungie was the bad guy behind the Activision mask all along with Destiny 2’s bullshit. Never even looked at Diablo Immortal or 4, and never will. Blizzard joined the shambling horde of zombie companies that effectively died years ago. Damned AAA necromancers just out to pump and dump any remaining customers.

        • Duamerthrax@lemmy.world
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          9 months ago

          God, I was right to stay clear away from Destiny. When that was announced, I couldn’t even tell what the genre was even suppose to be. It sounded more like they were selling me a life style then a game.

          It’s so bizarre. I play a lot of indie fps games from small team or solo devs and they don’t have the fraction of the bugs that AAA studios do. Goes to show the difference between passionless corporations and individuals with a single game design vision can be.