One of the best of the many first-person puzzlers that followed in Portal’s wake, The Talos Principle offered what felt like a complete experience. The possibility space of its puzzles—tools that you’d move around to overcome environmental obstacles—was thoroughly explored. And its story—a kind of meditation on the nature of individualism and free will, in part explored through text prompt conversations with a nihilistic contrarian—was complete. Where’s even left to go?

In The Talos Principle 2, the answer is far into the future. At the end of the first game, the main character’s puzzling prison is revealed to be an AI simulation designed to train a new form of human—a robotic lifeform to replace the previous, meat-based version that had been made extinct by environmental catastrophe. Now, many years later, we see what they’ve built.

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