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cm0002@literature.cafe to Programming@programming.dev · 3 days ago

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon

larstofus.com

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  • cross-posted to:
  • programming@lemmy.ml
  • gamedev@programming.dev
  • tycoon@lemmy.world
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The gold standard of optimization: A look under the hood of RollerCoaster Tycoon

larstofus.com

cm0002@literature.cafe to Programming@programming.dev · 3 days ago
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13
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fedilink
  • cross-posted to:
  • programming@lemmy.ml
  • gamedev@programming.dev
  • tycoon@lemmy.world
  • technology@lemmy.today
  • hackernews@lemmy.bestiver.se
Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999). It was …
  • karlhungus
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    3 days ago

    I seem to remember some chess game that was written that accounted for the memory drum hardware that used it which i would think would be the gold standard… might be this one https://en.wikipedia.org/wiki/1K_ZX_Chess

    • Redkey@programming.dev
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      3 days ago

      Drum memory predates the Sinclair by quite a while. But there is an often repeated story involving an impossibly-optimised Blackjack program for a drum memory computer called “The Story of Mel, a Real Programmer”.

    • [object Object]@lemmy.world
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      2 days ago

      Sorry for nitpicking, but the notion of Sinclair ZX81 ever using drum memory is rather comical — seeing as the latter is quite a humongous hunk of junk.

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