You’re in charge of a generation ship carrying 1,000 colonists in cryo suspension. You don’t know exactly where you’re going. You won’t arrive for centuries. Your job is to keep everyone alive long enough to find somewhere worth landing.

Each year you get a report. Resources tick up or down. Events fire — some are choices, some are just things that happen to you. Factions form aboard the ship and start pulling against each other. The crew drifts — ideologically, genetically, psychologically — and the UI starts to reflect it.

There are 11 endings. Most of them are bad.

What I’m looking for:

  • How far did you get, and what killed you?
  • Did anything feel unfair vs. appropriately punishing?
  • Was there a moment where you understood what the game was actually about?

Free download, Windows/Linux. A full run is 30–60 minutes. https://garanlorn.itch.io/dead-reckoning

Any feedback appreciated. Even “It sucks”.

  • Garan LornOP
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    6 days ago

    Man! You are the perfect player. I’ve been in the weeds so much that it’s things like this I’ve been missing. Thank you. I’m going to incorporate all your feedback, or at the very least do a spike into what you describe. I was a little burnt out by finding the Signal 11 crash bug but I’ll get on it ASAP. Thank you so much for playing.