I just put Dead Reckoning into public beta. It’s a turn-based colony ship sim built in Godot 4, and the central mechanic is Drift — the slow, invisible erosion of your civilization’s values across generations.
You start with 1000 colonists, five resource bars, and five drift meters all sitting at 0%. By the time you arrive at a new world, those meters tell a story you didn’t mean to write.
What’s in the beta: — 20-minute runs — Five interlocking drift paths (genetic, ideological, AI takeover, generational regression, class stratification) — Terminal-aesthetic UI — no HUD outside the fiction — Ten hard-coded events to validate the decision feel — One ending that tells you what civilization you built
It’s rough. That’s intentional. Looking for people who want to play it and tell me what broke, what landed, and what civilization they ended up with.
Free to play, Windows + Linux: https://garanlorn.itch.io/dead-reckoning
#godot4 #indiedev #gamedev

This was the inspiration! Was a fav of mine and I’m trying to reach back to its level.