Hey Dungeoneers, v3.1 is ready for beta, just in time to meet the estimate I gave (for once)!

In this blog post I’m going to go over what’s coming in v3.1! This update has a a mini Warrior rework, some new rooms in the dungeon, a new trinket, and an assortment of other changes and additions.

Read the Full Post Here

  • sirxdaemon
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    12 days ago

    I understand the buffs are to counteract the data on overall player win rate. In short, I believe balancing the potential is better for the long-term. But I get for the shorter, or at least current term, bridging and balancing may be better.

    • 00-Evan@lemmy.worldOPM
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      12 days ago

      ‘potential’ is very hard to measure unfortunately, and experienced players tend to be passionately and vehemently wrong about certain things when it comes to game balance. It’s worth noting that I can filter my balance data for only highly experienced players E.g. only players with a 1/3/6+ chal win), and the proportional power stays consistent until I start to get to the point where there are too few players for the data to be meaningful.

      Right now I’m trying to balance the Cleric vs. the Duelist when she was released for about this long. the Cleric is doing much better overall, and so gets milder buffs, but if the Duelist’s balance history is any indication time will only increase the winrate marginally.

      • PlumBrake@lemmy.world
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        9 days ago

        I think I agree with sirxdaemon that the cleric is getting too strong, it’s starting to powercreep even the rogue. Though I personally don’t mind it as there’s finally more good options with high challenges. Having said that, I think data can be manipulated (losing is very easy to do in the hundreds), as I’ve seen some select few people online who are forceful about wanting the cleric to be the strongest.

        Really loving the rare enemies btw! I hope there will be new common enemies or minibosses in the future to freshen up the game, as rares are difficult to find. Interactable torches and breakable barrels will also be wonderful as it adds strategy.