• masterspace
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    36
    ·
    24 hours ago

    Valve never had to because they established a monopoly so developers did that on their own without Valve paying them. Meanwhile Valve has ripped off the entire gaming industry for its entire existence, charging absurd fees to gamers and developers and you guys are all so bought into their monopoly that you blindly praise them for it.

    Gabe Newell is a billionaire. No billionaire earned their money. Every billionaire exploited people for it.

    • ezdrift@lemm.ee
      link
      fedilink
      English
      arrow-up
      29
      arrow-down
      1
      ·
      23 hours ago

      Right, and GOG also “had to” purchase exclusive rights to the games on its platform and force DRM. Oh wait, that didn’t happen.

      • masterspace
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        22
        ·
        23 hours ago

        Oh yeah, let’s all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront.

        Totally viable business strategy /s

        • Skullgrid@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          10 hours ago

          Epic has fortnite and the FUCKING UNREAL ENGINE THAT REPLACED THE QUAKE 2 ENGINE FOR BEING USED IN EVERYTHING.

          I think they’re on an even ground.

          • masterspace
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            10 hours ago

            If you’re building a game, and you build it on Unreal engine, so it’s handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you’ll pay Epic a smaller percentage than you’ll pay Valve for hosting your exe file in cloud storage with some reviews and comments.

            Think 5% vs 30%.

            • Skullgrid@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              1
              ·
              10 hours ago

              Yeah, sure. Epic recieved 5% of basically 90% of games being released from about 2003 to fuck knows when.

              • masterspace
                link
                fedilink
                English
                arrow-up
                1
                ·
                5 hours ago

                Yeah, for building most of those games. Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?

                • Skullgrid@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  20 minutes ago

                  for building most of those games

                  providing an engine does not build the game.

                  Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?

                  I’m not defending valve, I’m attacking epic

      • masterspace
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        17
        ·
        21 hours ago

        Because per employee, Valve is one of the most profitable tech companies ever. That means they charged far higher fees than their costs.

        • ChicoSuave@lemmy.world
          link
          fedilink
          English
          arrow-up
          15
          arrow-down
          2
          ·
          20 hours ago

          So is your solution to have Valve hire more people and be less profitable? That would justify their fees? Or are you mad that the best market place with the most features is beating the pants off the last second cash grab platform that is just an extension of Ten Cent and the giant money pits sucking up actual developers?

          You talk like a shill. Valve doesn’t need to charge less for the services they provide. They know what they have, which they have earned through good will and listening to feedback. Epic has nothing but money to pay people to shit talk Steam.

          • masterspace
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            14
            ·
            20 hours ago

            So is your solution to have Valve hire more people and be less profitable? That would justify their fees?

            No, they should have charged lower fees.

            You talk like a shill.

            You’re literally defending a billionaire who made his money overcharging gamers for decades.

            • Droechai@lemm.ee
              link
              fedilink
              English
              arrow-up
              8
              arrow-down
              1
              ·
              17 hours ago

              If they camharge lower fees they would be getting allegations of pricing out any competition and get a lot of bad will. It’s a lose lose situation with the solution you are proposing

              • masterspace
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                5
                ·
                edit-2
                16 hours ago

                Lowering fees would have resulted in everyone liking them even more.

        • Iapar@feddit.org
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          18 hours ago

          I don’t get the logic.

          If my company makes 10.000.000 with just 5 employees, then it is one of the most profitable companies ever.

          But this does not factor in how much of that money ist spend on keeping the infrastructure up, paying for resources or manufacturing.

          • masterspace
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            3
            ·
            edit-2
            18 hours ago

            You’re thinking of revenue, not profit. Profit is revenue minus costs.